DocumentCode
1524580
Title
Breadth-first ray tracing utilizing uniform spatial subdivision
Author
Nakamaru, Koji ; Ohno, Yoshio
Author_Institution
Fac. of Sci. & Technol., Keio Univ., Yokohama, Japan
Volume
3
Issue
4
fYear
1997
Firstpage
316
Lastpage
328
Abstract
Breadth-first ray tracing is based on the idea of exchanging the roles of rays and objects. For scenes with a large number of objects, it may be profitable to form a set of rays and compare each object in turn against this set. By doing so, thrashing, due to disk access, can be minimized. We present ways to combine breadth-first methods with traditional efficient algorithms, along with new schemes to minimize accessing objects stored on disk. Experimental analysis, including comparisons with depth-first ray tracing, shows that large databases can be handled efficiently with this approach
Keywords
ray tracing; rendering (computer graphics); tree searching; very large databases; visual databases; breadth first ray tracing; depth first ray tracing; disk access; experimental analysis; large databases; object access; scenes; thrashing; uniform spatial subdivision; Acceleration; Computer Society; Concrete; Costs; Electrical capacitance tomography; Hardware; Layout; Ray tracing; Robustness; Spatial databases;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/2945.646235
Filename
646235
Link To Document