• DocumentCode
    1524580
  • Title

    Breadth-first ray tracing utilizing uniform spatial subdivision

  • Author

    Nakamaru, Koji ; Ohno, Yoshio

  • Author_Institution
    Fac. of Sci. & Technol., Keio Univ., Yokohama, Japan
  • Volume
    3
  • Issue
    4
  • fYear
    1997
  • Firstpage
    316
  • Lastpage
    328
  • Abstract
    Breadth-first ray tracing is based on the idea of exchanging the roles of rays and objects. For scenes with a large number of objects, it may be profitable to form a set of rays and compare each object in turn against this set. By doing so, thrashing, due to disk access, can be minimized. We present ways to combine breadth-first methods with traditional efficient algorithms, along with new schemes to minimize accessing objects stored on disk. Experimental analysis, including comparisons with depth-first ray tracing, shows that large databases can be handled efficiently with this approach
  • Keywords
    ray tracing; rendering (computer graphics); tree searching; very large databases; visual databases; breadth first ray tracing; depth first ray tracing; disk access; experimental analysis; large databases; object access; scenes; thrashing; uniform spatial subdivision; Acceleration; Computer Society; Concrete; Costs; Electrical capacitance tomography; Hardware; Layout; Ray tracing; Robustness; Spatial databases;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/2945.646235
  • Filename
    646235