• DocumentCode
    1527088
  • Title

    In virtual fashion

  • Author

    Gray, Stephen

  • Author_Institution
    Comput. Clothing Res. Centre, Nottingham Trent Univ., UK
  • Volume
    35
  • Issue
    2
  • fYear
    1998
  • fDate
    2/1/1998 12:00:00 AM
  • Firstpage
    18
  • Lastpage
    25
  • Abstract
    Computer graphics and virtual reality are being combined to enable clothes-shoppers to serve as their own clothes models for garments that are digitally fitted and converted into unique 2D patterns. Everything off the rack in effect becomes custom tailoring, choice of fabric and all. The author describes how the virtual reality mannequin is developed from digital images of the body. The virtual design studio is then described. The characteristics of the materials used are incorporated into garment design. The computer modeling of cloth drape is discussed
  • Keywords
    retail data processing; textile industry; virtual reality; 2-D patterns; cloth drape; clothes models; computer graphics; computer modeling; custom tailoring; digital images; digitally fitted garments; fashion design; garment design; virtual design studio; virtual reality; virtual reality mannequin; Active shape model; Assembly; Clothing; Computer aided manufacturing; Computer graphics; Fabrics; Food industry; Production; Psychology; Shape measurement;
  • fLanguage
    English
  • Journal_Title
    Spectrum, IEEE
  • Publisher
    ieee
  • ISSN
    0018-9235
  • Type

    jour

  • DOI
    10.1109/6.648667
  • Filename
    648667