• DocumentCode
    1527729
  • Title

    Building, visualizing, and computing on surfaces of evolution

  • Author

    Baker, H. Harlyn

  • Author_Institution
    SRI Int., Menlo Park, CA, USA
  • Volume
    8
  • Issue
    4
  • fYear
    1988
  • fDate
    7/1/1988 12:00:00 AM
  • Firstpage
    31
  • Lastpage
    41
  • Abstract
    An approach is presented to giving a robot the ability to move safely through a scene using its own vision that depends, as in humans, on the ability to operate explicitly in both space and time and to exploit the massive redundancy present in the hundreds of views that can be obtained when moving through a scene. The mechanism for integrating these space-time factors is a 3-D surface-building process called the Weaving Wall. In robotic navigation work the 3-D surfaces built by its process represent the space-time evolution of scene images, and this representation, in conjunction with geometric constraints, enables the 3-D structure of the scene to be determined. In other domains where there is a gradual evolution of data over a third dimension (e.g. medical tomography), the surfaces constructed by the Weaving Wall are immediately of value for their topographic structure. The designs of both the surface-building and scene-reconstruction processes make them well suited for real-time operation, given appropriate hardware.<>
  • Keywords
    computer vision; computerised picture processing; redundancy; 3-D surface-building; 3-D surfaces; Weaving Wall; computer vision; geometric constraints; picture processing; real-time operation; redundancy; robot; robotic navigation; scene-reconstruction; space-time factors; topographic structure; Biomedical imaging; Humans; Layout; Navigation; Orbital robotics; Robot vision systems; Surface topography; Tomography; Visualization; Weaving;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.7747
  • Filename
    7747