DocumentCode
1531594
Title
The 3D kaleidoscope
Author
Blinn, James E.
Author_Institution
Caltech, Pasadena, CA, USA
Volume
8
Issue
5
fYear
1988
Firstpage
9
Lastpage
14
Abstract
The author presents a method for constructing platonic solids that takes advantage of their symmetry. This works well with a coordinate transform system, since symmetry is based on coordinate transformations. He treats the cube and other related shapes, using a seed-triangle element that can be rotated and reflected to generate the shape. He shows that the seed triangle can be replaced with any shape whatever, and all the replications will generate a result that also shares the symmetry of the cube. By making the seed shape rotate and move about in some random way, a changing shape that generates the 3-D kaleidoscope patterns of the title can be animated. The tetrahedron is also treated.<>
Keywords
computational geometry; computer graphics; 3D kaleidoscope; animation; computer graphics computational geometry; coordinate transform system; platonic solids; seed-triangle element; solid modelling; tetrahedron; Joining processes; Mirrors; Programmable logic arrays; Reflection; Shape; Solids; Switches;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.7756
Filename
7756
Link To Document