• DocumentCode
    1532444
  • Title

    Proactive Mediation in Plan-Based Narrative Environments

  • Author

    Harris, Justin ; Young, R. Michael

  • Author_Institution
    Red Hat, Raleigh, NC, USA
  • Volume
    1
  • Issue
    3
  • fYear
    2009
  • Firstpage
    233
  • Lastpage
    244
  • Abstract
    In interactive plan-based narrative environments, users´ actions must be monitored to ensure that conditions necessary for the execution of narrative plans are not compromised. In the Zocalo system, management of user actions has been performed on a reactionary basis by a process called mediation. In this paper, we describe an extension to this approach, proactive mediation, which calculates responses to user input in an anticipatory manner. A proactive mediation module accepts as input a plan describing the actions being performed by the user (generated by a plan recognition system) and identifies portions of that plan that jeopardize the causal structure of the overall narrative. Once these portions are identified, proactive mediation generates modifications to the narrative plan structure that avoid the unwanted interaction between user and story. This extension to the original mediation algorithm provides more responses to a user´s actions and generates responses that are tailored to the user´s activity.
  • Keywords
    interactive systems; Zocalo system; intelligent systems; interactive plan-based narrative environments; proactive mediation module; Games; intelligent systems; interactive computing;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2009.2035610
  • Filename
    5306119