DocumentCode :
1533116
Title :
Answer Set Programming for Procedural Content Generation: A Design Space Approach
Author :
Smith, Adam M. ; Mateas, Michael
Author_Institution :
Expressive Intell. Studio, Univ. of California, Santa Cruz, Santa Cruz, CA, USA
Volume :
3
Issue :
3
fYear :
2011
Firstpage :
187
Lastpage :
200
Abstract :
Procedural content generators for games produce artifacts from a latent design space. This space is often only implicitly defined, an emergent result of the procedures used in the generator. In this paper, we outline an approach to content generation that centers on explicit description of the design space, using domain-independent procedures to produce artifacts from the described space. By concisely capturing a design space as an answer set program, we can rapidly define and expressively sculpt new generators for a variety of game content domains. We walk through the reimplementation of a reference evolutionary content generator in a tutorial example, and review existing applications of answer set programming to generative-content design problems in and outside of a game context.
Keywords :
logic programming; answer set programming; domain-independent procedure; game content domains; game context; generative-content design problems; latent design space; procedural content generation; procedural content generator; reference evolutionary content generator; Aerospace electronics; Algorithm design and analysis; Concrete; Games; Generators; Programming; Syntactics; Answer set programming; constraint programming; game design; logic programming; procedural content generation;
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2011.2158545
Filename :
5783900
Link To Document :
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