• DocumentCode
    1534764
  • Title

    Efficient 3D Pointing Selection in Cluttered Virtual Environments

  • Author

    Argelaguet, F. ; Andujar, C.

  • Author_Institution
    Univ. Politec. de Catalunya, Barcelona, Spain
  • Volume
    29
  • Issue
    6
  • fYear
    2009
  • Firstpage
    34
  • Lastpage
    43
  • Abstract
    In this article, we study the impact of such eye-hand visibility mismatch on selection tasks performed with hand-rooted pointing techniques. We propose a new mapping for ray control, called Ray Casting from the Eye (RCE), which attempts to overcome this mismatch´s negative effects. In essence, RCE combines the benefits of image-plane techniques (the absence of visibility mismatch and continuity of the ray movement in screen space) with the benefits of ray control through hand rotation (requiring less physical hand movement). This article builds on a previous study on the impact of eye-to-hand separation on 3D pointing selection. Here, we provide empirical evidence that RCE clearly outperforms classic ray casting (RC) selection, both in sparse and cluttered scenes.
  • Keywords
    data visualisation; ray tracing; virtual reality; 3D pointing selection; Ray Casting from the Eye; cluttered virtual environments; eye-hand visibility mismatch; hand-rooted pointing techniques; image-plane techniques; ray control; Casting; Layout; Virtual environment; 3D selection; 3D user interfaces; computer graphics; ray casting; virtual pointer;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2009.117
  • Filename
    5307641