DocumentCode
1534764
Title
Efficient 3D Pointing Selection in Cluttered Virtual Environments
Author
Argelaguet, F. ; Andujar, C.
Author_Institution
Univ. Politec. de Catalunya, Barcelona, Spain
Volume
29
Issue
6
fYear
2009
Firstpage
34
Lastpage
43
Abstract
In this article, we study the impact of such eye-hand visibility mismatch on selection tasks performed with hand-rooted pointing techniques. We propose a new mapping for ray control, called Ray Casting from the Eye (RCE), which attempts to overcome this mismatch´s negative effects. In essence, RCE combines the benefits of image-plane techniques (the absence of visibility mismatch and continuity of the ray movement in screen space) with the benefits of ray control through hand rotation (requiring less physical hand movement). This article builds on a previous study on the impact of eye-to-hand separation on 3D pointing selection. Here, we provide empirical evidence that RCE clearly outperforms classic ray casting (RC) selection, both in sparse and cluttered scenes.
Keywords
data visualisation; ray tracing; virtual reality; 3D pointing selection; Ray Casting from the Eye; cluttered virtual environments; eye-hand visibility mismatch; hand-rooted pointing techniques; image-plane techniques; ray control; Casting; Layout; Virtual environment; 3D selection; 3D user interfaces; computer graphics; ray casting; virtual pointer;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2009.117
Filename
5307641
Link To Document