DocumentCode :
1534764
Title :
Efficient 3D Pointing Selection in Cluttered Virtual Environments
Author :
Argelaguet, F. ; Andujar, C.
Author_Institution :
Univ. Politec. de Catalunya, Barcelona, Spain
Volume :
29
Issue :
6
fYear :
2009
Firstpage :
34
Lastpage :
43
Abstract :
In this article, we study the impact of such eye-hand visibility mismatch on selection tasks performed with hand-rooted pointing techniques. We propose a new mapping for ray control, called Ray Casting from the Eye (RCE), which attempts to overcome this mismatch´s negative effects. In essence, RCE combines the benefits of image-plane techniques (the absence of visibility mismatch and continuity of the ray movement in screen space) with the benefits of ray control through hand rotation (requiring less physical hand movement). This article builds on a previous study on the impact of eye-to-hand separation on 3D pointing selection. Here, we provide empirical evidence that RCE clearly outperforms classic ray casting (RC) selection, both in sparse and cluttered scenes.
Keywords :
data visualisation; ray tracing; virtual reality; 3D pointing selection; Ray Casting from the Eye; cluttered virtual environments; eye-hand visibility mismatch; hand-rooted pointing techniques; image-plane techniques; ray control; Casting; Layout; Virtual environment; 3D selection; 3D user interfaces; computer graphics; ray casting; virtual pointer;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2009.117
Filename :
5307641
Link To Document :
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