DocumentCode :
1534800
Title :
Unique Character Instances for Crowds
Author :
Maim, J. ; Yersin, B. ; Thalmann, D.
Author_Institution :
VRlab, Swiss Fed. Inst. of Technol. in Lausanne (EPFL), Lausanne, Switzerland
Volume :
29
Issue :
6
fYear :
2009
Firstpage :
82
Lastpage :
90
Abstract :
Real-time crowd simulations are realistic only if each human instance looks unique. A proposed solution varies the shape of human instances by attaching accessories. It also modifies the instances´ appearance with a generic technique based on segmentation maps that can generate detailed color variety and patterns.
Keywords :
computer animation; digital simulation; virtual reality; generic technique; real-time crowd simulations; segmentation map; virtual reality; Humans; Joining processes; Shape; animation; color; computer graphics; computing methodologies; realism; shading; shadowing; texture; three-dimensional graphics;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2009.129
Filename :
5307646
Link To Document :
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