Title :
A Serious Game for Learning Ultrasound-Guided Needle Placement Skills
Author :
Wing-Yin Chan ; Jing Qin ; Yim-Pan Chui ; Pheng-Ann Heng
Author_Institution :
Dept. of Comput. Sci. & Eng., Chinese Univ. of Hong Kong, Shatin, China
Abstract :
Ultrasound-guided needle placement is a key step in a lot of radiological intervention procedures such as biopsy, local anesthesia, and fluid drainage. To help training future intervention radiologists, we develop a serious game to teach the skills involved. We introduce novel techniques for realistic simulation and integrate game elements for active and effective learning. This game is designed in the context of needle placement training based on the some essential characteristics of serious games. Training scenarios are interactively generated via a block-based construction scheme. A novel example-based texture synthesis technique is proposed to simulate corresponding ultrasound images. Game levels are defined based on the difficulties of the generated scenarios. Interactive recommendation of desirable insertion paths is provided during the training as an adaptation mechanism. We also develop a fast physics-based approach to reproduce the shadowing effect of needles in ultrasound images. Game elements such as time-attack tasks, hints, and performance evaluation tools are also integrated in our system. Extensive experiments are performed to validate its feasibility for training.
Keywords :
biomedical ultrasonics; learning by example; medical computing; performance evaluation; radiology; surgery; adaptation mechanism; biopsy; block-based construction scheme; example-based texture synthesis technique; fast physics-based approach; fluid drainage; game elements; game levels; interactive recommendation; learning; local anesthesia; needle placement training; performance evaluation tools; radiological intervention procedures; shadowing effect; time-attack tasks; ultrasound imaging; ultrasound-guided needle placement skills; Games; Haptic interfaces; Needles; Surgery; Training; Transducers; Ultrasonic imaging; Example-based texture synthesis; serious games; sono-visualization of needle; surgical training; ultrasound-guided needle placement; Algorithms; Computer Simulation; Computer-Assisted Instruction; Education, Medical; Humans; Models, Biological; Needles; Phantoms, Imaging; Transducers; Ultrasonography, Interventional; User-Computer Interface; Video Games;
Journal_Title :
Information Technology in Biomedicine, IEEE Transactions on
DOI :
10.1109/TITB.2012.2204406