DocumentCode :
1545056
Title :
Relevance-Zone-Oriented Proof Search for Connect6
Author :
Wu, I-Chen ; Lin, Ping-Hung
Author_Institution :
Dept. of Comput. Sci., Nat. Chiao Tung Univ., Hsinchu, Taiwan
Volume :
2
Issue :
3
fYear :
2010
Firstpage :
191
Lastpage :
207
Abstract :
Wu and Huang (Advances in Computer Games, pp. 180-194, 2006) presented a new family of k-in-a-row games, among which Connect6 (a kind of six-in-a-row) attracted much attention. For Connect6 as well as the family of k -in-a-row games, this paper proposes a new threat-based proof search method, named relevance-zone-oriented proof (RZOP) search, developed from the lambda search proposed by Thomsen (Int. Comput. Games Assoc. J., vol. 23, no. 4, pp. 203-217, 2000). The proposed RZOP search is a novel, general, and elegant method of constructing and promoting relevance zones. Using this method together with a proof number search, this paper solved effectively and successfully many new Connect6 game positions, including several Connect6 openings, especially the Mickey Mouse opening, which used to be one of the popular openings before we solved it.
Keywords :
computer games; Connect6 game; RZOP search; k-in-a-row games; lambda search; relevance-zone-oriented proof search; threat-based proof search method; Computer science; Councils; Humans; Permission; Search methods; ${k}$-in-a-row games; Board games; Connect6; lambda search; threat-based proof search; threat-space search;
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2010.2060262
Filename :
5518405
Link To Document :
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