DocumentCode
15459
Title
Health-Care Interventions with Games: A low-cost, high-impact approach.
Author
Bertozzi, Elena ; Walker, Dilys ; Krilov, Leonard ; Rouse, Carrie ; Halaby, Claudia ; Mock, Ann ; Pirzada, Melodi ; Lee, Robert
Author_Institution
Quinnipiac Univ., Hamden, CT, USA
Volume
4
Issue
3
fYear
2015
fDate
Jul-15
Firstpage
80
Lastpage
82
Abstract
The increasing acceptance of the efficacy and validity of applied games, and specifically games for health, has fostered the growth of new ideas and applications. Engineers and game developers are working on a range of products that integrate new electronics that can detect physiological states with game or game-like interfaces. These devices can record and transmit physical and behavioral data as well as motivate participants to modify behavior in prosocial and prohealth ways. The U.S. and European Games for Health conferences, now held annually, are a testament to the increasing specialization in this area. Participants at the 2014 IEEE Games, Entertainment, and Media (GEM) Conference in Toronto presented papers on several health-related topics, including using games to motivate patients to do rehabilitation, training physicians to perform difficult procedures, and improving continuing education practices for health-care professionals.
Keywords
biomedical education; computer games; health care; medical computing; patient rehabilitation; applied games; game developers; game-like interfaces; health-care interventions; health-care professionals; health-related topics; patient rehabilitation; physiological states; Games; Hospitals; Medical services; Pediatrics; Social factors; Statistics;
fLanguage
English
Journal_Title
Consumer Electronics Magazine, IEEE
Publisher
ieee
ISSN
2162-2248
Type
jour
DOI
10.1109/MCE.2015.2423731
Filename
7159177
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