DocumentCode :
1549044
Title :
Animals with anatomy
Author :
Wilhelms, Jane
Author_Institution :
California Univ., Santa Cruz, CA, USA
Volume :
17
Issue :
3
fYear :
1997
Firstpage :
22
Lastpage :
30
Abstract :
In general, computer graphics achieves greater realism using methods that simulate the real world rather than ad hoc methods that just appear somewhat realistic. To this end, we need to develop modeling and animation approaches based on anatomical and physiological principles. The method presented in this article models any animal that has a jointed endoskeleton moved by muscles and covered by a flexible skin. This semi-automated method permits user-defined parameters and achieves comfortable interactive speeds on graphics workstations
Keywords :
biology computing; computer animation; interactive systems; realistic images; user interfaces; zoology; anatomical principles; animal; animation; computer graphics; flexible skin; graphics workstations; interactive speeds; jointed endoskeleton; modeling; muscles; physiological principles; realistic graphics; user-defined parameters; Anatomy; Animals; Animation; Bones; Computational modeling; Isosurfaces; Joints; Muscles; Skin; Solid modeling;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.586015
Filename :
586015
Link To Document :
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