DocumentCode :
1549637
Title :
High-quality texture reconstruction from multiple scans
Author :
Bernardini, Fausto ; Martin, Ioana M. ; Rushmeier, Holly
Author_Institution :
IBM Thomas J. Watson Res. Center, Yorktown Heights, NY, USA
Volume :
7
Issue :
4
fYear :
2001
Firstpage :
318
Lastpage :
332
Abstract :
The creation of three-dimensional digital content by scanning real objects has become common practice in graphics applications for which visual quality is paramount, such as animation, e-commerce, and virtual museums. While a lot of attention has been devoted recently to the problem of accurately capturing the geometry of scanned objects, the acquisition of high-quality textures is equally important, but not as widely studied. In this paper, we focus on methods to construct accurate digital models of scanned objects by integrating high-quality texture and normal maps with geometric data. These methods are designed for use with inexpensive, electronic camera-based systems in which low-resolution range images and high-resolution intensity images are acquired. The resulting models are well-suited for interactive rendering on the latest-generation graphics hardware with support for bump mapping. Our contributions include new techniques for processing range, reflectance, and surface normal data, for image-based registration of scans, and for reconstructing high-quality textures for the output digital object
Keywords :
image processing; image reconstruction; image texture; rendering (computer graphics); 3D scanning; bump mapping; graphics; image processing; interactive rendering; range images; reflectance; shading; texture acquisition; visual quality; Animation; Computer graphics; Design methodology; Geometry; Hardware; Image reconstruction; Reflectivity; Solid modeling; Surface reconstruction; Surface texture;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/2945.965346
Filename :
965346
Link To Document :
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