• DocumentCode
    1549650
  • Title

    Extracting objects from range and radiance images

  • Author

    Yu, Yizhou ; Ferencz, Andras ; Malik, Jitendra

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Illinois at Urbana-Champaign, Urbana, IL, USA
  • Volume
    7
  • Issue
    4
  • fYear
    2001
  • Firstpage
    351
  • Lastpage
    364
  • Abstract
    In this paper, we present a pipeline and several key techniques necessary for editing a real scene captured with both cameras and laser range scanners. We develop automatic algorithms to segment the geometry from range images into distinct surfaces, register texture from radiance images with the geometry, and synthesize compact high-quality texture maps. The result is an object-level representation of the scene which can be rendered with modifications to structure via traditional rendering methods. The segmentation algorithm for geometry operates directly on the point cloud from multiple registered 3D range images instead of a reconstructed mesh. It is a top-down algorithm which recursively partitions a point set into two subsets using a pairwise similarity measure. The result is a binary tree with individual surfaces as leaves. Our image registration technique performs a very efficient search to automatically find the camera poses for arbitrary position and orientation relative to the geometry. Thus, we can take photographs from any location without precalibration between the scanner and the camera. The algorithms have been applied to large-scale real data. We demonstrate our ability to edit a captured scene by moving, inserting, and deleting objects
  • Keywords
    augmented reality; feature extraction; image registration; image segmentation; image texture; rendering (computer graphics); augmented reality; image registration; image segmentation; image-based modeling; image-based rendering; object-level representation; rendering; texture-mapping; Cameras; Clouds; Geometrical optics; Geometry; Image segmentation; Layout; Partitioning algorithms; Pipelines; Rendering (computer graphics); Surface texture;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/2945.965349
  • Filename
    965349