DocumentCode :
1549884
Title :
Adaptive virtual environments for neuropsychological assessment in serious games
Author :
Parsons, Thomas D. ; Reinebold, James L.
Author_Institution :
Univ. of Southern California, Vista, CA, USA
Volume :
58
Issue :
2
fYear :
2012
fDate :
5/1/2012 12:00:00 AM
Firstpage :
197
Lastpage :
204
Abstract :
While advances in military relevant simulations provide potential for increasing assessment of Soldier readiness to Return-to-Duty (e.g., following a blast injury), little has been done to develop these simulations into adaptive virtual environments (AVE) for improved neurocognitive and psychophysiological assessment. Adaptive assessments offer the potential for dynamically adapting the difficulty level specific to the patient´s knowledge or ability. We present an iteration of the Virtual Reality for Cognitive Performance and Adaptive Treatment (VRCPAT) that proffers a framework for adapting scenarios in a game engine based upon the user´s neurocognitive (task performance) and psychophysiological (e.g., heart rate, skin response, heart rate, and pupil diameter) states.
Keywords :
computer games; digital simulation; military computing; neurophysiology; virtual reality; AVE; VRCPAT; adaptive virtual environments; game engine; military relevant simulations; neurocognitive assessment; neuropsychological assessment; psychophysiological assessment; return-to-duty; serious games; soldier readiness assessment; virtual reality for cognitive performance and adaptive treatment; Feature extraction; Games; Heart rate; Hidden Markov models; Skin; Solid modeling; Virtual environments; Adaptive Virtual Environment; Neuropsychological Assessment; Neuroscience; Psychophysiology;
fLanguage :
English
Journal_Title :
Consumer Electronics, IEEE Transactions on
Publisher :
ieee
ISSN :
0098-3063
Type :
jour
DOI :
10.1109/TCE.2012.6227413
Filename :
6227413
Link To Document :
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