DocumentCode
1552917
Title
Supporting Negotiation Behavior with Haptics-Enabled Human-Computer Interfaces
Author
Oguz, S. Ozgur ; Kucukyilmaz, Ayse ; Sezgin, Tevfik Metin ; Basdogan, Cagatay
Author_Institution
Coll. of Eng., Koc Univ., Istanbul, Turkey
Volume
5
Issue
3
fYear
2012
Firstpage
274
Lastpage
284
Abstract
An active research goal for human-computer interaction is to allow humans to communicate with computers in an intuitive and natural fashion, especially in real-life interaction scenarios. One approach that has been advocated to achieve this has been to build computer systems with human-like qualities and capabilities. In this paper, we present insight on how human-computer interaction can be enriched by employing the computers with behavioral patterns that naturally appear in human-human negotiation scenarios. For this purpose, we introduce a two-party negotiation game specifically built for studying the effectiveness of haptic and audio-visual cues in conveying negotiation related behaviors. The game is centered around a real-time continuous two-party negotiation scenario based on the existing game-theory and negotiation literature. During the game, humans are confronted with a computer opponent, which can display different behaviors, such as concession, competition, and negotiation. Through a user study, we show that the behaviors that are associated with human negotiation can be incorporated into human-computer interaction, and the addition of haptic cues provides a statistically significant increase in the human-recognition accuracy of machine-displayed behaviors. In addition to aspects of conveying these negotiation-related behaviors, we also focus on and report game-theoretical aspects of the overall interaction experience. In particular, we show that, as reported in the game-theory literature, certain negotiation strategies such as tit-for-tat may generate maximum combined utility for the negotiating parties, providing an excellent balance between the energy spent by the user and the combined utility of the negotiating parties.
Keywords
game theory; haptic interfaces; human computer interaction; audio-visual cues; behavioral patterns; competition behavior; computer opponent; computer systems; concession behavior; game-theory; haptic cues; haptics-enabled human-computer interfaces; human-computer interaction; human-human negotiation scenarios; human-recognition accuracy; machine-displayed behavior; negotiation behavior; negotiation literature; negotiation related behavior conveyance; real-life interaction scenarios; real-time continuous two-party negotiation scenario; tit-for-tat negotiation strategy; two-party negotiation game; Computational modeling; Computers; Force; Games; Haptic interfaces; Humans; Robots; Human factors; dynamic systems and control; experimentation; haptic I/O; haptic guidance; haptic negotiation.; haptic user interfaces; multimodal systems; performance; virtual environment modeling;
fLanguage
English
Journal_Title
Haptics, IEEE Transactions on
Publisher
ieee
ISSN
1939-1412
Type
jour
DOI
10.1109/TOH.2012.37
Filename
6231631
Link To Document