Title :
Computer-simulated Fresnel diffraction using the Fourier transform
Author_Institution :
Dept. of Phys., Long Island Univ., Brookville, NY
Abstract :
The study of Fresnel diffraction is an integral part of any course in physical optics. Fresnel diffraction occurs when an aperture is illuminated with coherent light and the resulting diffraction pattern appears on a screen, a finite distance from the aperture. In general, the techniques found in standard optics texts´ to compute the intensity of the diffraction pattern as a function of position on the screen are limited and aperture-specific. However, as texts on modern optics show, we can formulate Fresnel diffraction in terms of the Fourier transform of a modified aperture function. The article presents a generalized method, using the Fourier transform, for computing and graphically displaying the Fresnel diffraction intensity pattern for any planar aperture. With the advent of the PC and packaged mathematical software containing the fast Fourier transform algorithm, it is now possible to perform these calculations with minimum effort. The advantage of this method is that you can obtain the entire pattern at once, in contrast to the standard methods´ point-by-point evaluation process
Keywords :
Fourier transforms; Fresnel diffraction; computer graphics; digital simulation; physics computing; Fourier transform; aperture; coherent light; computer-simulated Fresnel diffraction; diffraction pattern; fast Fourier transform algorithm; intensity pattern; mathematical software; modified aperture function; physical optics; planar aperture; point-by-point evaluation process; standard methods; Apertures; Computer displays; Fast Fourier transforms; Fourier transforms; Optical computing; Optical diffraction; Packaging; Physical optics; Software packages; Software performance;
Journal_Title :
Computing in Science & Engineering
DOI :
10.1109/5992.790591