Abstract :
Three main approaches exist for virtual world standardization: interoperability, infrastructure, and semantic markup languages. Most standards efforts to date have concentrated on virtual worlds´ graphical aspects rather than their semantic content. Here, the author uses an example audio-only virtual world to reveal the advantages of defining any virtual world in semantic terms, so it can be realized in various ways - for example, by graphics or audio. Examples of semantic markup already used in conjunction with virtual worlds indicate that this approach is promising.
Keywords :
open systems; specification languages; standardisation; virtual reality; Semantic Markup Language; audio-only virtual world; graphical aspect; infrastructure; interoperability; semantic approach; semantic content; virtual world standardization; Information analysis; Semantic Web; Semantics; Standards development; Virtual environments; XML; architecture; interoperability; semantic markup language; standards; virtual patients; virtual worlds;