DocumentCode
1558273
Title
Multi-User Virtual Environments for Learning: Experience and Technology Design
Author
Di Blas, N. ; Bucciero, Alberto ; Mainetti, L. ; Paolini, P.
Author_Institution
Dept. of Electron. & Inf., Politec. di Milano, Milan, Italy
Volume
5
Issue
4
fYear
2012
Firstpage
349
Lastpage
365
Abstract
Multi-User Virtual Environments (MUVEs) are often used to support learning in formal and informal educational contexts. A technology-based educational experience consists of several elements: content, syllabus, roles, sequence of activities, assignments, assessment procedures, etc. that must be aligned with the affordances of the technologies to be used. The design process, therefore, has to follow a dual track: the design of the educational experience as a whole and the design of the MUVE. Each design process has some degree of independence, while, at the same time, the two design processes are also deeply intertwined. The paper proposes a novel approach to design (both for the educational experience and the MUVE): a “biological lifecycle” design, where evolution (for survival and fitness) is crucial, while anticipating all the requirements (creating an engineering blueprint) is very challenging. This paper is based upon a number of large-scale case studies, involving nearly 9,000 high-school students from 18 countries in Europe, Israel, and the United States. Substantial educational benefits were achieved by these learning experiences, at the center of which were MUVEs. It cannot be claimed that MUVEs were the only factors for generating these benefits, but for sure they were exceptionally important components.
Keywords
biology; computer aided instruction; distance learning; groupware; technology management; Europe; Israel; MUVE design; United States; activities sequence; assessment procedures; biological lifecycle design; design process; formal educational contexts; high-school students; informal educational contexts; large-scale case studies; learning experiences; multiuser virtual environments; technology design; technology-based educational experience; Behavioral science; Electronic leanring; Learning systems; Virtual environments; Behavioral science; Collaborative computing; Electronic leanring; Learning systems; Virtual environments; collaborative learning; domain-specific architectures;
fLanguage
English
Journal_Title
Learning Technologies, IEEE Transactions on
Publisher
ieee
ISSN
1939-1382
Type
jour
DOI
10.1109/TLT.2012.16
Filename
6243131
Link To Document