• DocumentCode
    1561421
  • Title

    On applying machine learning to develop air combat simulation agents

  • Author

    Gunsch, Major Gregg ; Mezera, Capt David ; Gordon, Capt Edward

  • Author_Institution
    Dept. of Electr. & Comput. Eng., US Air Force Inst. of Technol., Wright-Patterson AFB, OH, USA
  • fYear
    1993
  • Firstpage
    67
  • Lastpage
    73
  • Abstract
    Several approaches for utilizing machine learning technologies towards improving the capabilities of autonomous, simulation-based agents are described. For an autonomous agent to be robust, it must be able to plan its activities, react quickly to unforseen events, and execute planned or modified behaviors to achieve goals. Autonomous agents that exhibit appropriate behavior for simulated air combat, providing intelligent, realistic adversaries and cooperative allies, are under development. Building such agents is not trivial, and the techniques of machine learning hold great promise for extending the capabilites of hand-coded systems. The application of some of these techniques, past successes, and current research directions are described
  • Keywords
    cooperative systems; digital simulation; learning systems; military computing; simulation; air combat simulation agents; autonomous agent; cooperative systems; machine learning; military computing; Autonomous agents; Computational modeling; Computer simulation; Humans; Intelligent agent; Learning systems; Machine learning; Military aircraft; Military computing; Robustness;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    AI, Simulation, and Planning in High Autonomy Systems, 1993. Integrating Virtual Reality and Model-Based Environments. Proceedings. Fourth Annual Conference
  • Conference_Location
    Tucson, AZ
  • Print_ISBN
    0-8186-4020-0
  • Type

    conf

  • DOI
    10.1109/AIHAS.1993.410578
  • Filename
    410578