• DocumentCode
    1563744
  • Title

    Collision Detection Using Sphere-Tree Construction

  • Author

    Benitez, Antonio ; Ramírez, Maria Del Carmen ; Vallejo, Daniel

  • Author_Institution
    Dept. of Comput. Eng., Univ. de las Americas, Puebla, Mexico
  • fYear
    2005
  • Firstpage
    286
  • Lastpage
    291
  • Abstract
    Fast and accurate collision detection between general geometric models is a fundamental problem in modeling, robotics, manufacturing and computer-simulated environments. Most of the earlier algorithm are either restricted to a class of geometric models, say convex polytopes, or are not fast enough for practical applications. We present an new algorithm for collision detection between general polygonal models. The algorithm makes use of hierarchical representations along with frame to frame coherence to rapidly detect collisions. It has been implemented as part of motion planning package. In practice, it can accurately detect the contacts between large geometries composed of thousands of polygons at interactive rates.
  • Keywords
    collision avoidance; computational geometry; path planning; trees (mathematics); binary tree hierarchy; computer-simulated environments; frame coherence; geometric model collision detection; geometric models; hierarchical representations; motion planning; object approximation; polygonal models; robotics; sphere-tree construction; Application software; Coherence; Computational geometry; Computational modeling; Computer aided manufacturing; Motion planning; Object detection; Robots; Solid modeling; Virtual manufacturing; collision detection; object approximation; sphere-tree construction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Electronics, Communications and Computers, 2005. CONIELECOMP 2005. Proceedings. 15th International Conference on
  • Print_ISBN
    0-7695-2283-1
  • Type

    conf

  • DOI
    10.1109/CONIEL.2005.29
  • Filename
    1488575