• DocumentCode
    1565098
  • Title

    Planar Bones for MPEG-4 facial animation

  • Author

    Lorenzo, Manuel A Sánchez ; Maddock, Steve C.

  • Author_Institution
    Comput. Graphics Res. Group, Sheffield Univ., UK
  • fYear
    2003
  • Firstpage
    81
  • Lastpage
    88
  • Abstract
    This paper proposes a deformation technique called Planar Bones, derived from surface-oriented free form deformations, and explores its application to the context of facial animation. The warping method proposed uses as the control input a polygonal mesh, which is built as a triangulation of the feature points defined by MPEG-4 (Motion Picture Experts Group). A strong correspondence between the facial geometry and this control structure is maintained throughout the animation, overcoming the issues of many of the current systems defined using this standard.
  • Keywords
    computer animation; video coding; MPEG-4; Planar Bones; facial animation; facial geometry; feature point; image deformation; image warping; polygonal mesh; surface-oriented free form deformation; Bones; Computer graphics; Control systems; Encoding; Facial animation; Financial advantage program; Geometry; MPEG 4 Standard; Transform coding; Video compression;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Theory and Practice of Computer Graphics, 2003. Proceedings
  • Print_ISBN
    0-7695-1942-3
  • Type

    conf

  • DOI
    10.1109/TPCG.2003.1206934
  • Filename
    1206934