DocumentCode
1565098
Title
Planar Bones for MPEG-4 facial animation
Author
Lorenzo, Manuel A Sánchez ; Maddock, Steve C.
Author_Institution
Comput. Graphics Res. Group, Sheffield Univ., UK
fYear
2003
Firstpage
81
Lastpage
88
Abstract
This paper proposes a deformation technique called Planar Bones, derived from surface-oriented free form deformations, and explores its application to the context of facial animation. The warping method proposed uses as the control input a polygonal mesh, which is built as a triangulation of the feature points defined by MPEG-4 (Motion Picture Experts Group). A strong correspondence between the facial geometry and this control structure is maintained throughout the animation, overcoming the issues of many of the current systems defined using this standard.
Keywords
computer animation; video coding; MPEG-4; Planar Bones; facial animation; facial geometry; feature point; image deformation; image warping; polygonal mesh; surface-oriented free form deformation; Bones; Computer graphics; Control systems; Encoding; Facial animation; Financial advantage program; Geometry; MPEG 4 Standard; Transform coding; Video compression;
fLanguage
English
Publisher
ieee
Conference_Titel
Theory and Practice of Computer Graphics, 2003. Proceedings
Print_ISBN
0-7695-1942-3
Type
conf
DOI
10.1109/TPCG.2003.1206934
Filename
1206934
Link To Document