DocumentCode :
1565150
Title :
Intuitive crowd behavior in dense urban environments using local laws
Author :
Loscos, Celine ; Marchal, David ; Meyer, Alexandre
Author_Institution :
Univ. Coll. London, UK
fYear :
2003
Firstpage :
122
Lastpage :
129
Abstract :
In games, entertainment, medical and architectural applications, the creation of populated virtual city environments has recently become widespread. In this paper we want to provide a technique that allows the simulation of up to 10,000 pedestrians walking in real-time. Simulation for such environments is difficult as a trade off needs to be found between realism and real-time simulation. This paper presents a pedestrian crowd simulation method aiming at improving the local and global reactions of the pedestrians. The method uses a subdivision of space into a 2D (two-dimensional) grid for pedestrian-to-pedestrian collision avoidance, while assigning goals to pedestrians to make their trajectories smoother and coherent. Goals are computed automatically and connected into a graph that reflects the structure of the city and triggers a spatial repartition of the density of pedestrians. In order to create realistic reactions when areas become crowded, local directions are stored and updated in real-time, allowing the apparition of pedestrian streams. Combining the different methods contributes to a more realistic model, while keeping a real-time frame rate for up to 10,000 simulated pedestrians.
Keywords :
collision avoidance; digital simulation; virtual reality; 2D grid; architectural applications; collision avoidance; collision detection; dense urban environment; entertainment; games; global reaction improvement; intuitive crowd behavior; local laws; local reaction improvement; medical applications; pedestrian collision avoidance; pedestrian crowd simulation; real-time simulation; virtual city; Artificial intelligence; Cities and towns; Collision avoidance; Computational modeling; Costs; Educational institutions; Legged locomotion; Medical simulation; Rail transportation; Traffic control;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Theory and Practice of Computer Graphics, 2003. Proceedings
Print_ISBN :
0-7695-1942-3
Type :
conf
DOI :
10.1109/TPCG.2003.1206939
Filename :
1206939
Link To Document :
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