Title :
Real-time crowd movement on large scale terrains
Author :
Tang, Wen ; Wan, Tao Ruan ; Patel, Sanket
Author_Institution :
Sch. of Comput. & Math., Teeside Univ., Middlesbrough, UK
Abstract :
Crowds are described as complex adaptive systems in artificial intelligence. The generation of crowd in real-time simulations is beyond the manual design capability. In this paper, we present an integrated animation framework for simulating the adaptive movement behaviors of crowds on large terrains. A simulation system that is developed based on the framework can be used as a powerful animation and design tool to produce realistic crowd movements procedurally. The framework integrates efficient terrain rendering techniques and path planning algorithms to enable the simulation system to handle large terrain data sets and search optimal paths for crowds to progress on complex terrains. A local alignment algorithm is developed, which utilizes a set of conventional behavioral rules to produce robust real-time coordinated motions of crowds with respect to environmental situations.
Keywords :
computer animation; digital simulation; multi-agent systems; path planning; real-time systems; virtual reality; adaptive movement; artificial intelligence; autonomous virtual agent; behavioral rule; complex adaptive system; crowd behavior; design tool; integrated animation framework; large scale terrain; local alignment; optimal path searching; path planning; powerful animation; procedure animation; real-time crowd movement; real-time crowd simulation; real-time simulation; robust real-time coordinated motion; rule-based AI system; terrain rendering; virtual reality; Adaptive systems; Animation; Artificial intelligence; Computational modeling; Computer graphics; Computer simulation; Large-scale systems; Path planning; Robustness; Virtual environment;
Conference_Titel :
Theory and Practice of Computer Graphics, 2003. Proceedings
Print_ISBN :
0-7695-1942-3
DOI :
10.1109/TPCG.2003.1206942