DocumentCode
1565688
Title
Rendering Synthetic Objects in Natural Scenes
Author
Alnasser, M. ; Foroosh, H.
Author_Institution
Computational Imaging Lab., Central Florida Univ., Orlando, FL, USA
fYear
2006
Firstpage
493
Lastpage
496
Abstract
We present a method for solving the light integral problem for synthetic diffuse objects rendered within a natural scene. The approach generates realistic shading using only a few images of the surroundings of the object to represent the ambient light. We model the global illumination integral using Chebyshev polynomials. We show that due to the orthogonality of 2D Chebyshev moments, the global illumination integral can reduce to the inner product of two vectors, representing the irradiance and the bidirectional reflectance distribution function (BRDF). The Chebyshev moments of these two functions are computed off-line and stored in the memory. The rendering of the object in the scene then becomes a simple problem of computing the inner product of the two vectors for each point.
Keywords
Chebyshev approximation; image representation; natural scenes; polynomial approximation; rendering (computer graphics); 2D Chebyshev polynomial; BRDF; bidirectional reflectance distribution function; global illumination integral; irradiance representation; light integral problem; natural scenes; rendering synthetic object; Chebyshev approximation; Data structures; Grid computing; Image storage; Integral equations; Interpolation; Layout; Lighting; Polynomials; Rendering (computer graphics); Image-Based Modeling; Image-Based Rendering; Synthetic-Natural Hybrid Rendering;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing, 2006 IEEE International Conference on
Conference_Location
Atlanta, GA
ISSN
1522-4880
Print_ISBN
1-4244-0480-0
Type
conf
DOI
10.1109/ICIP.2006.312434
Filename
4106574
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