DocumentCode :
1566939
Title :
ScriptEase: generating scripting code for computer role-playing games
Author :
McNaughton, M. ; Cutumisu, M. ; Szafron, D. ; Schaeffer, J. ; Redford, J. ; Parker, D.
Author_Institution :
Dept. of Comput. Sci., Alberta Univ., Edmonton, Alta., Canada
fYear :
2004
Firstpage :
386
Lastpage :
387
Abstract :
The state-of-the-art in game scripting is to manually script individual game objects that interact in the game. Thousands of non-player characters (NPCs) and props need to be scripted before they play a part in a game adventure. This situation introduces serious concerns about programming effort and reliability. We demonstrate ScriptEase, a tool to facilitate the game scripting process. It is based on generative design patterns for automatic code generation of scripts associated with game objects. ScriptEase is intended for a broad audience, from programmers to game designers and users without programming experience. Game designers can use commonly occurring patterns to generate scripting code without any programming knowledge. This demonstration illustrates the entire process of creating and scripting game props and NPCs.
Keywords :
computer games; object-oriented programming; program compilers; ScriptEase; automatic code generation; computer role-playing games; game design; game objects; game scripting; generative design patterns; non-player characters; scripting code generation; Art; Computer graphics; Computer industry; Engines; Games; Hardware; Joining processes; Programming profession; Testing; Toy industry;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Automated Software Engineering, 2004. Proceedings. 19th International Conference on
ISSN :
1938-4300
Print_ISBN :
0-7695-2131-2
Type :
conf
DOI :
10.1109/ASE.2004.1342770
Filename :
1342770
Link To Document :
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