DocumentCode
1568636
Title
Terminating Spatial Hierarchies by A Priori Bounding Memory
Author
Wächter, Carsten ; Keller, Alexander
Author_Institution
Ulm Univ., Ulm
fYear
2007
Firstpage
41
Lastpage
46
Abstract
We consider the efficient top-down construction of spatial hierarchies for accelerating ray tracing and present a new termination criterion that allows for a priori fixing the memory footprint of the data structure. The resulting simplification of memory management makes algorithms shorter, more efficient, and more widely applicable, especially when considering hardware implementations and kd-trees. Even the on demand construction of parts of the hierarchy becomes close to trivial. In addition it proves to be the case that the hierarchy construction time easily can be predicted by the size of the provided memory block. This in turn allows for automatically balancing construction and ray tracing time in order to minimize the total time needed to render a frame from scratch.
Keywords
ray tracing; storage management; tree data structures; data structure; hardware implementation; kd-trees; priori bounding memory management; ray tracing; spatial hierarchy top-down construction; Acceleration; Data structures; Hardware; Image generation; Layout; Memory management; Partitioning algorithms; Processor scheduling; Ray tracing; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Interactive Ray Tracing, 2007. RT '07. IEEE Symposium on
Conference_Location
Ulm
Print_ISBN
978-1-4244-1629-5
Type
conf
DOI
10.1109/RT.2007.4342589
Filename
4342589
Link To Document