DocumentCode :
1568702
Title :
Deep Coherent Ray Tracing
Author :
Månsson, Erik ; Munkberg, Jacob ; Akenine-Möller, Tomas
Author_Institution :
Lund Univ., Lund
fYear :
2007
Firstpage :
79
Lastpage :
85
Abstract :
Tracing secondary rays, such as reflection, refraction and shadow rays, can often be the most costly step in a modern real-time ray tracer. In this paper, we examine this problem by using suitable ray coherence measures and present a thorough evaluation of different reordering heuristics for secondary rays. We also present a simple system design for more coherent scene traversal by caching secondary rays and using sorted packet-tracing. Although the results are only slightly incremental to current research, we believe this study is an interesting contribution for further research in the field.
Keywords :
ray tracing; coherent scene traversal; deep coherent ray tracing; reordering heuristics; secondary ray caching; sorted packet-tracing; Coherence; Data structures; Graphics; Jacobian matrices; Layout; Optimization methods; Ray tracing; Reflection; Sorting; Testing; I.3.6 [Methodology and Technique]: Graphics data structures and data types; I.3.7 [Three-Dimensional Graphics and Realism]: Raytracing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Interactive Ray Tracing, 2007. RT '07. IEEE Symposium on
Conference_Location :
Ulm
Print_ISBN :
978-1-4244-1629-5
Type :
conf
DOI :
10.1109/RT.2007.4342594
Filename :
4342594
Link To Document :
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