• DocumentCode
    1568702
  • Title

    Deep Coherent Ray Tracing

  • Author

    Månsson, Erik ; Munkberg, Jacob ; Akenine-Möller, Tomas

  • Author_Institution
    Lund Univ., Lund
  • fYear
    2007
  • Firstpage
    79
  • Lastpage
    85
  • Abstract
    Tracing secondary rays, such as reflection, refraction and shadow rays, can often be the most costly step in a modern real-time ray tracer. In this paper, we examine this problem by using suitable ray coherence measures and present a thorough evaluation of different reordering heuristics for secondary rays. We also present a simple system design for more coherent scene traversal by caching secondary rays and using sorted packet-tracing. Although the results are only slightly incremental to current research, we believe this study is an interesting contribution for further research in the field.
  • Keywords
    ray tracing; coherent scene traversal; deep coherent ray tracing; reordering heuristics; secondary ray caching; sorted packet-tracing; Coherence; Data structures; Graphics; Jacobian matrices; Layout; Optimization methods; Ray tracing; Reflection; Sorting; Testing; I.3.6 [Methodology and Technique]: Graphics data structures and data types; I.3.7 [Three-Dimensional Graphics and Realism]: Raytracing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Interactive Ray Tracing, 2007. RT '07. IEEE Symposium on
  • Conference_Location
    Ulm
  • Print_ISBN
    978-1-4244-1629-5
  • Type

    conf

  • DOI
    10.1109/RT.2007.4342594
  • Filename
    4342594