• DocumentCode
    1568870
  • Title

    Bullet Ray Vision

  • Author

    Butler, L.A. ; Stephens, Abe

  • Author_Institution
    US Army Res. Lab., Aberdeen Proving Ground
  • fYear
    2007
  • Firstpage
    167
  • Lastpage
    170
  • Abstract
    Prior to 2000 ray tracing was typically considered an expensive computation. As a result, many developers strove to minimize the cost of ray tracing in their applications. Today many older applications can be substantially improved by being re-designed to take advantage of modern, faster ray tracing algorithms. This work examines the integration of modern ray tracing techniques with a classic ballistic penetration algorithm and demonstrates the benefit gained. We also present a unique visualization of the ballistic penetration.
  • Keywords
    data visualisation; ray tracing; rendering (computer graphics); ballistic penetration algorithm; bullet ray vision; ray tracing algorithm; Computational modeling; Laboratories; Lenses; Optical refraction; Optical scattering; Optical surface waves; Projectiles; Ray tracing; Rendering (computer graphics); Visualization; Ballistics; J.2.7 [Computer Applications]: Physical Sciences and Engineering ¿ Engineering; THOR; penetration; projectile; ray tracing; visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Interactive Ray Tracing, 2007. RT '07. IEEE Symposium on
  • Conference_Location
    Ulm
  • Print_ISBN
    978-1-4244-1629-5
  • Type

    conf

  • DOI
    10.1109/RT.2007.4342605
  • Filename
    4342605