• DocumentCode
    1571815
  • Title

    Generating Textures for 3D Head Models: A Wavelet-Based Approach

  • Author

    Ferradal, S. ; Gomez, Juan C.

  • Author_Institution
    FCEIA, Univ. Nacional de Rosario, Argentina
  • fYear
    2006
  • Firstpage
    2173
  • Lastpage
    2176
  • Abstract
    A novel method for the automatic generation of a facial texture is proposed in this paper. Multiple pictures from the individual are combined to create the texture using a wavelet-based technique. The different tasks involved in the proposed method include: scaling, histogram equalization, deformation and merging. A set of particular feature points of the MPEG-4 standard for multimedia applications is used in the above mentioned tasks. In the merging stage, wavelet multiresolution decomposition of the images and filtering of the wavelet coefficients are performed to obtain a seamless texture. Finally, the resulting texture is mapped onto a 3D head model which has been adapted to the particular individual based on the same pictures. Since the proposed method relies on the MPEG-4 facial and body animation (FBA) standard, it can be easily integrated with applications using the same standard.
  • Keywords
    data compression; filtering theory; image coding; image resolution; image texture; multimedia communication; wavelet transforms; 3D head model; FBA standard; MPEG-4 facial-body animation; multimedia application; multiresolution decomposition; texture generation; wavelet-based approach; Application software; Cloning; Facial animation; Head; Histograms; Humans; MPEG 4 Standard; Merging; Signal generators; Surface texture; Image processing; Image texture analysis; Merging; Wavelet transforms;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing, 2006 IEEE International Conference on
  • Conference_Location
    Atlanta, GA
  • ISSN
    1522-4880
  • Print_ISBN
    1-4244-0480-0
  • Type

    conf

  • DOI
    10.1109/ICIP.2006.312875
  • Filename
    4106994