DocumentCode :
1571815
Title :
Generating Textures for 3D Head Models: A Wavelet-Based Approach
Author :
Ferradal, S. ; Gomez, Juan C.
Author_Institution :
FCEIA, Univ. Nacional de Rosario, Argentina
fYear :
2006
Firstpage :
2173
Lastpage :
2176
Abstract :
A novel method for the automatic generation of a facial texture is proposed in this paper. Multiple pictures from the individual are combined to create the texture using a wavelet-based technique. The different tasks involved in the proposed method include: scaling, histogram equalization, deformation and merging. A set of particular feature points of the MPEG-4 standard for multimedia applications is used in the above mentioned tasks. In the merging stage, wavelet multiresolution decomposition of the images and filtering of the wavelet coefficients are performed to obtain a seamless texture. Finally, the resulting texture is mapped onto a 3D head model which has been adapted to the particular individual based on the same pictures. Since the proposed method relies on the MPEG-4 facial and body animation (FBA) standard, it can be easily integrated with applications using the same standard.
Keywords :
data compression; filtering theory; image coding; image resolution; image texture; multimedia communication; wavelet transforms; 3D head model; FBA standard; MPEG-4 facial-body animation; multimedia application; multiresolution decomposition; texture generation; wavelet-based approach; Application software; Cloning; Facial animation; Head; Histograms; Humans; MPEG 4 Standard; Merging; Signal generators; Surface texture; Image processing; Image texture analysis; Merging; Wavelet transforms;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image Processing, 2006 IEEE International Conference on
Conference_Location :
Atlanta, GA
ISSN :
1522-4880
Print_ISBN :
1-4244-0480-0
Type :
conf
DOI :
10.1109/ICIP.2006.312875
Filename :
4106994
Link To Document :
بازگشت