DocumentCode :
1572271
Title :
Automatic generation and analysis of physics-based puzzle games
Author :
Shaker, Matineh ; Sarhan, Mhd Hasan ; Al Naameh, Ola ; Shaker, Noor ; Togelius, Julian
Author_Institution :
Fac. of Inf. Technol. Eng., Univ. of Damascus, Damascus, Syria
fYear :
2013
Firstpage :
1
Lastpage :
8
Abstract :
In this paper we present a method for the automatic generation of content for the physics-based puzzle game Cut The Rope. An evolutionary game generator is implemented which evolves the design of levels based on a context-free grammar. We present various measures for analyzing the expressivity of the generator and visualizing the space of content covered. We further perform an experiment on evolving playable content of the game and present and analyze the results obtained.
Keywords :
computer games; context-free grammars; data visualisation; Cut The Rope game; automatic physics-based puzzle game analysis; automatic physics-based puzzle game generation; content space visualization; context-free grammar; evolving playable content; game generator; generator expressivity analysis; Cloning; Engines; Games; Grammar; Physics; Rockets; Space exploration;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence in Games (CIG), 2013 IEEE Conference on
Conference_Location :
Niagara Falls, ON
ISSN :
2325-4270
Print_ISBN :
978-1-4673-5308-3
Type :
conf
DOI :
10.1109/CIG.2013.6633633
Filename :
6633633
Link To Document :
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