Title :
Recursive Monte Carlo search for imperfect information games
Author :
Furtak, Timothy ; Buro, Michael
Author_Institution :
Univ. of Alberta, Edmonton, AB, Canada
Abstract :
Perfect information Monte Carlo (PIMC) search is the method of choice for constructing strong Al systems for trick-taking card games. PIMC search evaluates moves in imperfect information games by repeatedly sampling worlds based on state inference and estimating move values by solving the corresponding perfect information scenarios. PIMC search performs well in trick-taking card games despite the fact that it suffers from the strategy fusion problem, whereby the game´s information set structure is ignored because moves are evaluated opportunistically in each world. In this paper we describe imperfect information Monte Carlo (IIMC) search, which aims at mitigating this problem by basing move evaluation on more realistic playout sequences rather than perfect information move values. We show that RecPIMC - a recursive IIMC search variant based on perfect information evaluation - performs considerably better than PIMC search in a large class of synthetic imperfect information games and the popular card game of Skat, for which PIMC search is the state-of-the-art cardplay algorithm.
Keywords :
Monte Carlo methods; computer games; recursive functions; search problems; AI systems; RecPIMC; Skat; card game; cardplay algorithm; imperfect information Monte Carlo; imperfect information games; perfect information evaluation; playout sequences; recursive IIMC search; recursive Monte Carlo search; synthetic imperfect information games; Artificial intelligence; Bridges; Games; Heart; History; Monte Carlo methods; Vegetation;
Conference_Titel :
Computational Intelligence in Games (CIG), 2013 IEEE Conference on
Conference_Location :
Niagara Falls, ON
Print_ISBN :
978-1-4673-5308-3
DOI :
10.1109/CIG.2013.6633646