• DocumentCode
    1572580
  • Title

    Evolutionary Feature Evaluation for Online Reinforcement Learning

  • Author

    Bishop, Julian ; Miikkulainen, Risto

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Texas at Austin, Austin, TX, USA
  • fYear
    2013
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Most successful examples of Reinforcement Learning (RL) report the use of carefully designed features, that is, a representation of the problem state that facilitates effective learning. The best features cannot always be known in advance, creating the need to evaluate more features than will ultimately be chosen. This paper presents Temporal Difference Feature Evaluation (TDFE), a novel approach to the problem of feature evaluation in an online RL agent. TDFE combines value function learning by temporal difference methods with an evolutionary algorithm that searches the space of feature subsets, and outputs franking over all individual features. TDFE dynamically adjusts its ranking, avoids the sample complexity multiplier of many population-based approaches, and works with arbitrary feature representations. Online learning experiments are performed in the game of Connect Four, establishing (i) that the choice of features is critical, (ii) that TDFE can evaluate and rank all the available features online, and (iii) that the ranking can be used effectively as the basis of dynamic online feature selection.
  • Keywords
    computational complexity; computer games; evolutionary computation; learning (artificial intelligence); TDFE; arbitrary feature representations; connect four; dynamic online feature selection; evolutionary algorithm; evolutionary feature evaluation; online RL agent; online reinforcement learning; population-based approaches; sample complexity multiplier; temporal difference feature evaluation; Frequency locked loops; Games; Matching pursuit algorithms; Radiation detectors; Sociology; Standards; Statistics; Connect Four; Evolutionary Algorithms; Reinforcement Learning; feature selectien; online learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence in Games (CIG), 2013 IEEE Conference on
  • Conference_Location
    Niagara Falls, ON
  • ISSN
    2325-4270
  • Print_ISBN
    978-1-4673-5308-3
  • Type

    conf

  • DOI
    10.1109/CIG.2013.6633648
  • Filename
    6633648