• DocumentCode
    1572688
  • Title

    Adaptive game level creation through rank-based interactive evolution

  • Author

    Liapis, Antonios ; Martinez, Hector P. ; Togelius, Julian ; Yannakakis, Georgios N.

  • Author_Institution
    Center for Comput., IT Univ. of Copenhagen, Copenhagen, Denmark
  • fYear
    2013
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    This paper introduces Rank-based Interactive Evolution (RIE) which is an alternative to interactive evolution driven by computational models of user preferences to generate personalized content. In RIE, the computational models are adapted to the preferences of users which, in turn, are used as fitness functions for the optimization of the generated content. The preference models are built via ranking-based preference learning, while the content is generated via evolutionary search. The proposed method is evaluated on the creation of strategy game maps, and its performance is tested using artificial agents. Results suggest that RIE is both faster and more robust than standard interactive evolution and outperforms other state-of-the-art interactive evolution approaches.
  • Keywords
    computer games; evolutionary computation; interactive systems; learning (artificial intelligence); optimisation; search problems; RIE; adaptive game level creation; artificial agents; evolutionary search; generated content; optimization; preference models; rank-based interactive evolution; ranking-based preference learning; strategy game maps; user preferences; Adaptation models; Computational modeling; Games; Sociology; Standards; Statistics; Tiles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence in Games (CIG), 2013 IEEE Conference on
  • Conference_Location
    Niagara Falls, ON
  • ISSN
    2325-4270
  • Print_ISBN
    978-1-4673-5308-3
  • Type

    conf

  • DOI
    10.1109/CIG.2013.6633651
  • Filename
    6633651