• DocumentCode
    1572743
  • Title

    Towards story-based content generation: From plot-points to maps

  • Author

    Valls-Vargas, Josep ; Ontanon, Santiago ; Jichen Zhu

  • Author_Institution
    Drexel Univ., Philadelphia, PA, USA
  • fYear
    2013
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Some computer game genres require meaningful stories and complex worlds in order to successfully engage players. In this paper we look at a procedural approach to story-based map generation focusing on the tight relationship between stories and the virtual worlds where those stories will unfold. Our long term goal is to develop procedural content generation techniques that can produce maps supporting multiple stories. We present an approach that takes, as input, the specification of a story space as a collection of plot points. Causal relations between these plot points and spatial relationships between locations define different story and spatial structures. Our system generates multiple configurations of a map, determines the stories that are actually supported in each map, and evaluates their quality, in order to find maps that support high quality stories from a storytelling perspective.
  • Keywords
    computer games; complex worlds; computer game genres; high quality stories; meaningful stories; plot-points; procedural content generation techniques; spatial structures; story-based content generation; story-based map generation; storytelling perspective; virtual worlds; Birds; Computers; Current measurement; Educational institutions; Games; Planning; Space missions;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence in Games (CIG), 2013 IEEE Conference on
  • Conference_Location
    Niagara Falls, ON
  • ISSN
    2325-4270
  • Print_ISBN
    978-1-4673-5308-3
  • Type

    conf

  • DOI
    10.1109/CIG.2013.6633654
  • Filename
    6633654