DocumentCode
1572743
Title
Towards story-based content generation: From plot-points to maps
Author
Valls-Vargas, Josep ; Ontanon, Santiago ; Jichen Zhu
Author_Institution
Drexel Univ., Philadelphia, PA, USA
fYear
2013
Firstpage
1
Lastpage
8
Abstract
Some computer game genres require meaningful stories and complex worlds in order to successfully engage players. In this paper we look at a procedural approach to story-based map generation focusing on the tight relationship between stories and the virtual worlds where those stories will unfold. Our long term goal is to develop procedural content generation techniques that can produce maps supporting multiple stories. We present an approach that takes, as input, the specification of a story space as a collection of plot points. Causal relations between these plot points and spatial relationships between locations define different story and spatial structures. Our system generates multiple configurations of a map, determines the stories that are actually supported in each map, and evaluates their quality, in order to find maps that support high quality stories from a storytelling perspective.
Keywords
computer games; complex worlds; computer game genres; high quality stories; meaningful stories; plot-points; procedural content generation techniques; spatial structures; story-based content generation; story-based map generation; storytelling perspective; virtual worlds; Birds; Computers; Current measurement; Educational institutions; Games; Planning; Space missions;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence in Games (CIG), 2013 IEEE Conference on
Conference_Location
Niagara Falls, ON
ISSN
2325-4270
Print_ISBN
978-1-4673-5308-3
Type
conf
DOI
10.1109/CIG.2013.6633654
Filename
6633654
Link To Document