DocumentCode
1572756
Title
Predicting skill from gameplay input to a first-person shooter
Author
Buckley, David ; Ke Chen ; Knowles, Joshua
Author_Institution
Sch. of Comput. Sci., Univ. of Manchester, Manchester, UK
fYear
2013
Firstpage
1
Lastpage
8
Abstract
One way to make video games more attractive to a wider audience is to make them adaptive to players. The preferences and skills of players can be determined in a variety of ways, but should be done as unobtrusively as possible to keep the player immersed. This paper explores how gameplay input recorded in a first-person shooter can predict a player´s ability. As these features were able to model a player´s skill with 76% accuracy, without the use of game-specific features, we believe their use would be transferable across similar games within the genre.
Keywords
computer games; first-person shooter; game-specific features; gameplay input; player ability preduction; player preference; player skill; skill prediction; video games; Accuracy; Data models; Decision trees; Feature extraction; Games; Mice; Weapons;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence in Games (CIG), 2013 IEEE Conference on
Conference_Location
Niagara Falls, ON
ISSN
2325-4270
Print_ISBN
978-1-4673-5308-3
Type
conf
DOI
10.1109/CIG.2013.6633655
Filename
6633655
Link To Document