• DocumentCode
    1572756
  • Title

    Predicting skill from gameplay input to a first-person shooter

  • Author

    Buckley, David ; Ke Chen ; Knowles, Joshua

  • Author_Institution
    Sch. of Comput. Sci., Univ. of Manchester, Manchester, UK
  • fYear
    2013
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    One way to make video games more attractive to a wider audience is to make them adaptive to players. The preferences and skills of players can be determined in a variety of ways, but should be done as unobtrusively as possible to keep the player immersed. This paper explores how gameplay input recorded in a first-person shooter can predict a player´s ability. As these features were able to model a player´s skill with 76% accuracy, without the use of game-specific features, we believe their use would be transferable across similar games within the genre.
  • Keywords
    computer games; first-person shooter; game-specific features; gameplay input; player ability preduction; player preference; player skill; skill prediction; video games; Accuracy; Data models; Decision trees; Feature extraction; Games; Mice; Weapons;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence in Games (CIG), 2013 IEEE Conference on
  • Conference_Location
    Niagara Falls, ON
  • ISSN
    2325-4270
  • Print_ISBN
    978-1-4673-5308-3
  • Type

    conf

  • DOI
    10.1109/CIG.2013.6633655
  • Filename
    6633655