DocumentCode
1573695
Title
The Development of Interactive Texture Designing Method for 3D Shapes
Author
Kagawa, Tsuneo ; Nishino, Hiroaki ; Utsumiya, Kouichi
Author_Institution
Dept. of Comput. Sci. & Intell. Syst., Oita Univ., Oita, Japan
fYear
2010
Firstpage
109
Lastpage
114
Abstract
This paper introduces an interactive method to design intuitive and simple surface appearance of 3D computer graphics shapes. Texture mapping is widely used to improve the visual richness of 3D surfaces. Designing texture patterns can be a technique to search a pattern which is adequate for the target 3D shapes in the specific scene physically and psychologically. We apply Interactive Evolutionary Computation (IEC) framework to find the pleasant color texture pattern for 3D surfaces. This method generates multiple texture patterns obtained by various image processing and allows users to evaluate them sensitively.
Keywords
computer graphics; evolutionary computation; image texture; 3D computer graphics shapes; interactive evolutionary computation framework; interactive texture pattern designing method; texture mapping; 3D Computer Graphics; Interactive Evolutionary Computation; Interactive Genetic Algorithm; Texture Mapping; Virtual Reality;
fLanguage
English
Publisher
ieee
Conference_Titel
P2P, Parallel, Grid, Cloud and Internet Computing (3PGCIC), 2010 International Conference on
Conference_Location
Fukuoka
Print_ISBN
978-1-4244-8538-3
Electronic_ISBN
978-0-7695-4237-9
Type
conf
DOI
10.1109/3PGCIC.2010.22
Filename
5664697
Link To Document