• DocumentCode
    1573695
  • Title

    The Development of Interactive Texture Designing Method for 3D Shapes

  • Author

    Kagawa, Tsuneo ; Nishino, Hiroaki ; Utsumiya, Kouichi

  • Author_Institution
    Dept. of Comput. Sci. & Intell. Syst., Oita Univ., Oita, Japan
  • fYear
    2010
  • Firstpage
    109
  • Lastpage
    114
  • Abstract
    This paper introduces an interactive method to design intuitive and simple surface appearance of 3D computer graphics shapes. Texture mapping is widely used to improve the visual richness of 3D surfaces. Designing texture patterns can be a technique to search a pattern which is adequate for the target 3D shapes in the specific scene physically and psychologically. We apply Interactive Evolutionary Computation (IEC) framework to find the pleasant color texture pattern for 3D surfaces. This method generates multiple texture patterns obtained by various image processing and allows users to evaluate them sensitively.
  • Keywords
    computer graphics; evolutionary computation; image texture; 3D computer graphics shapes; interactive evolutionary computation framework; interactive texture pattern designing method; texture mapping; 3D Computer Graphics; Interactive Evolutionary Computation; Interactive Genetic Algorithm; Texture Mapping; Virtual Reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    P2P, Parallel, Grid, Cloud and Internet Computing (3PGCIC), 2010 International Conference on
  • Conference_Location
    Fukuoka
  • Print_ISBN
    978-1-4244-8538-3
  • Electronic_ISBN
    978-0-7695-4237-9
  • Type

    conf

  • DOI
    10.1109/3PGCIC.2010.22
  • Filename
    5664697