DocumentCode
1575504
Title
Evacuation a serious game for preparation
Author
Kolen, B. ; Thonus, B. ; Zuilekom, K.M. ; de Romph, E.
fYear
2011
Firstpage
317
Lastpage
322
Abstract
Mass evacuation is a measure to reduce possible loss of life in the case of potential disasters. Planning for mass evacuation is only useful if these plans are tested and evaluated by government and the public in reality or in simulated events. As a result, any prior experience is likely to be outdated by the next incident, because social structures, public perceptions, perception of decision makers, emergency planning and infrastructure all change over time and based on the previous experience. Especially in the Netherlands mass evacuation in the case of large-scale flooding is once-in-a-lifetime experience or less event because of the high protection level for flooding. The use of serious gaming is an alternative to gather required experience of conduction an evacuation in several events. This article describes the development of a serious game for mass evacuation, as well as experiences gathered from exercises using SPOEL. Finally is concluded that it is possible to evaluate emergency planning for evacuation and develop realistic experience through exercises using SPOEL, in an effort to compensate the gap in experience because of a lack of real life mass-evacuation experience.
Keywords
decision making; disasters; emergency services; floods; game theory; SPOEL; decision maker perception; emergency planning; government; large scale flooding; mass evacuation; potential disasters; serious game; Decision making; Floods; Instruments; Particle measurements; Planning; Roads;
fLanguage
English
Publisher
ieee
Conference_Titel
Networking, Sensing and Control (ICNSC), 2011 IEEE International Conference on
Conference_Location
Delft
Print_ISBN
978-1-4244-9570-2
Type
conf
DOI
10.1109/ICNSC.2011.5874896
Filename
5874896
Link To Document