• DocumentCode
    1575504
  • Title

    Evacuation a serious game for preparation

  • Author

    Kolen, B. ; Thonus, B. ; Zuilekom, K.M. ; de Romph, E.

  • fYear
    2011
  • Firstpage
    317
  • Lastpage
    322
  • Abstract
    Mass evacuation is a measure to reduce possible loss of life in the case of potential disasters. Planning for mass evacuation is only useful if these plans are tested and evaluated by government and the public in reality or in simulated events. As a result, any prior experience is likely to be outdated by the next incident, because social structures, public perceptions, perception of decision makers, emergency planning and infrastructure all change over time and based on the previous experience. Especially in the Netherlands mass evacuation in the case of large-scale flooding is once-in-a-lifetime experience or less event because of the high protection level for flooding. The use of serious gaming is an alternative to gather required experience of conduction an evacuation in several events. This article describes the development of a serious game for mass evacuation, as well as experiences gathered from exercises using SPOEL. Finally is concluded that it is possible to evaluate emergency planning for evacuation and develop realistic experience through exercises using SPOEL, in an effort to compensate the gap in experience because of a lack of real life mass-evacuation experience.
  • Keywords
    decision making; disasters; emergency services; floods; game theory; SPOEL; decision maker perception; emergency planning; government; large scale flooding; mass evacuation; potential disasters; serious game; Decision making; Floods; Instruments; Particle measurements; Planning; Roads;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Networking, Sensing and Control (ICNSC), 2011 IEEE International Conference on
  • Conference_Location
    Delft
  • Print_ISBN
    978-1-4244-9570-2
  • Type

    conf

  • DOI
    10.1109/ICNSC.2011.5874896
  • Filename
    5874896