DocumentCode
1576018
Title
Characterization and Evaluation of Serious Games: A Perspective of Their Use in Higher Education
Author
Boughzala, Imed ; Bououd, I. ; Michel, Holger
Author_Institution
Telecom Ecole de Manage., Inst. Mines-Telecom, France
fYear
2013
Firstpage
844
Lastpage
852
Abstract
Serious games are video games or computer games designed for training or educational purposes. Thanks to the interesting and useful opportunities that they provide such as interactivity, immersion, simulation they become well accepted and well spread among professional and academic fields. However, the selection of the most suitable serious games to a specific educational goal seems to be not well studied in the literature. This paper tries to meet this research gap by developing a new serious game evaluation grid basing on the design science approach. The grid is developed and tested with students and professionals.
Keywords
computer aided instruction; further education; serious games (computing); academic fields; computer games; design science approach; educational purposes; higher education; immersion; interactivity; professional fields; research gap; serious game evaluation grid; training purposes; video games; Biological system modeling; Business; Educational institutions; Entertainment industry; Games; Training;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences (HICSS), 2013 46th Hawaii International Conference on
Conference_Location
Wailea, Maui, HI
ISSN
1530-1605
Print_ISBN
978-1-4673-5933-7
Electronic_ISBN
1530-1605
Type
conf
DOI
10.1109/HICSS.2013.620
Filename
6479935
Link To Document