DocumentCode :
1576018
Title :
Characterization and Evaluation of Serious Games: A Perspective of Their Use in Higher Education
Author :
Boughzala, Imed ; Bououd, I. ; Michel, Holger
Author_Institution :
Telecom Ecole de Manage., Inst. Mines-Telecom, France
fYear :
2013
Firstpage :
844
Lastpage :
852
Abstract :
Serious games are video games or computer games designed for training or educational purposes. Thanks to the interesting and useful opportunities that they provide such as interactivity, immersion, simulation they become well accepted and well spread among professional and academic fields. However, the selection of the most suitable serious games to a specific educational goal seems to be not well studied in the literature. This paper tries to meet this research gap by developing a new serious game evaluation grid basing on the design science approach. The grid is developed and tested with students and professionals.
Keywords :
computer aided instruction; further education; serious games (computing); academic fields; computer games; design science approach; educational purposes; higher education; immersion; interactivity; professional fields; research gap; serious game evaluation grid; training purposes; video games; Biological system modeling; Business; Educational institutions; Entertainment industry; Games; Training;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
System Sciences (HICSS), 2013 46th Hawaii International Conference on
Conference_Location :
Wailea, Maui, HI
ISSN :
1530-1605
Print_ISBN :
978-1-4673-5933-7
Electronic_ISBN :
1530-1605
Type :
conf
DOI :
10.1109/HICSS.2013.620
Filename :
6479935
Link To Document :
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