• DocumentCode
    1576018
  • Title

    Characterization and Evaluation of Serious Games: A Perspective of Their Use in Higher Education

  • Author

    Boughzala, Imed ; Bououd, I. ; Michel, Holger

  • Author_Institution
    Telecom Ecole de Manage., Inst. Mines-Telecom, France
  • fYear
    2013
  • Firstpage
    844
  • Lastpage
    852
  • Abstract
    Serious games are video games or computer games designed for training or educational purposes. Thanks to the interesting and useful opportunities that they provide such as interactivity, immersion, simulation they become well accepted and well spread among professional and academic fields. However, the selection of the most suitable serious games to a specific educational goal seems to be not well studied in the literature. This paper tries to meet this research gap by developing a new serious game evaluation grid basing on the design science approach. The grid is developed and tested with students and professionals.
  • Keywords
    computer aided instruction; further education; serious games (computing); academic fields; computer games; design science approach; educational purposes; higher education; immersion; interactivity; professional fields; research gap; serious game evaluation grid; training purposes; video games; Biological system modeling; Business; Educational institutions; Entertainment industry; Games; Training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Sciences (HICSS), 2013 46th Hawaii International Conference on
  • Conference_Location
    Wailea, Maui, HI
  • ISSN
    1530-1605
  • Print_ISBN
    978-1-4673-5933-7
  • Electronic_ISBN
    1530-1605
  • Type

    conf

  • DOI
    10.1109/HICSS.2013.620
  • Filename
    6479935