• DocumentCode
    1587783
  • Title

    Virtual World Entrepreneurship

  • Author

    Hardin, Andrew ; Nicholson, Jennifer ; Krishen, Anjala ; Nicholson, Darren

  • fYear
    2013
  • Firstpage
    4315
  • Lastpage
    4322
  • Abstract
    Virtual worlds are three-dimensional environments in which individuals represented by avatars can buy and sell virtual content and real world products. Virtual world entrepreneurs have been able to generate significant, real world profits in these simulated environments. Extending the work of Zhao, Seibert, and Hills [1], the authors examine the role of virtual world technology self-efficacy and virtual world entrepreneurial learning as indirect predictors of virtual world entrepreneurial intentions. Findings from three waves of data collected during a field study reveal that virtual world entrepreneurial self-efficacy mediates these relationships. Implications and future research on entrepreneurship in virtual worlds are discussed.
  • Keywords
    Computers; Context; Educational institutions; Innovation management; Second Life; Time measurement; Entrepreneurship; virtual world entrepreneurial self-efficacy; virtual world technology self-efficacy; virtual worlds;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Sciences (HICSS), 2013 46th Hawaii International Conference on
  • Conference_Location
    Wailea, HI, USA
  • ISSN
    1530-1605
  • Print_ISBN
    978-1-4673-5933-7
  • Electronic_ISBN
    1530-1605
  • Type

    conf

  • DOI
    10.1109/HICSS.2013.596
  • Filename
    6480365