DocumentCode :
1587783
Title :
Virtual World Entrepreneurship
Author :
Hardin, Andrew ; Nicholson, Jennifer ; Krishen, Anjala ; Nicholson, Darren
fYear :
2013
Firstpage :
4315
Lastpage :
4322
Abstract :
Virtual worlds are three-dimensional environments in which individuals represented by avatars can buy and sell virtual content and real world products. Virtual world entrepreneurs have been able to generate significant, real world profits in these simulated environments. Extending the work of Zhao, Seibert, and Hills [1], the authors examine the role of virtual world technology self-efficacy and virtual world entrepreneurial learning as indirect predictors of virtual world entrepreneurial intentions. Findings from three waves of data collected during a field study reveal that virtual world entrepreneurial self-efficacy mediates these relationships. Implications and future research on entrepreneurship in virtual worlds are discussed.
Keywords :
Computers; Context; Educational institutions; Innovation management; Second Life; Time measurement; Entrepreneurship; virtual world entrepreneurial self-efficacy; virtual world technology self-efficacy; virtual worlds;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
System Sciences (HICSS), 2013 46th Hawaii International Conference on
Conference_Location :
Wailea, HI, USA
ISSN :
1530-1605
Print_ISBN :
978-1-4673-5933-7
Electronic_ISBN :
1530-1605
Type :
conf
DOI :
10.1109/HICSS.2013.596
Filename :
6480365
Link To Document :
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