DocumentCode
1587783
Title
Virtual World Entrepreneurship
Author
Hardin, Andrew ; Nicholson, Jennifer ; Krishen, Anjala ; Nicholson, Darren
fYear
2013
Firstpage
4315
Lastpage
4322
Abstract
Virtual worlds are three-dimensional environments in which individuals represented by avatars can buy and sell virtual content and real world products. Virtual world entrepreneurs have been able to generate significant, real world profits in these simulated environments. Extending the work of Zhao, Seibert, and Hills [1], the authors examine the role of virtual world technology self-efficacy and virtual world entrepreneurial learning as indirect predictors of virtual world entrepreneurial intentions. Findings from three waves of data collected during a field study reveal that virtual world entrepreneurial self-efficacy mediates these relationships. Implications and future research on entrepreneurship in virtual worlds are discussed.
Keywords
Computers; Context; Educational institutions; Innovation management; Second Life; Time measurement; Entrepreneurship; virtual world entrepreneurial self-efficacy; virtual world technology self-efficacy; virtual worlds;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences (HICSS), 2013 46th Hawaii International Conference on
Conference_Location
Wailea, HI, USA
ISSN
1530-1605
Print_ISBN
978-1-4673-5933-7
Electronic_ISBN
1530-1605
Type
conf
DOI
10.1109/HICSS.2013.596
Filename
6480365
Link To Document