DocumentCode :
1588876
Title :
Real-time ai in xpilot using reinforcement learning
Author :
Allen, Martin ; Dirmaier, Kristen ; Parker, Gary
Author_Institution :
Comput. Sci. Dept., Connecticut Coll., New London, CT, USA
fYear :
2010
Firstpage :
1
Lastpage :
6
Abstract :
Reinforcement learning (RL) allows agents to learn a best-possible long-term course of action, based on immediate positive and negative rewards. This approach enables real-time learning, since the agent constantly adjusts the value of actions taken, eventually selecting that action with highest value in each environment-state it encounters. We investigate the use of the Q-learning RL technique in an agent that learns to intelligently navigate the Xpilot video game environment in real time. We compare learning performance for different reward and action models, and discuss the challenges of RL methods in such a reasonably complex domain.
Keywords :
computer games; learning (artificial intelligence); real-time systems; software agents; Q-learning RL technique; Xpilot video game; agent learning; real time AI; reinforcement learning; Computer crashes; Games; Learning; Marine vehicles; Navigation; Real time systems; Real-time Learning; Reinforcement Learning; Xpilot;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
World Automation Congress (WAC), 2010
Conference_Location :
Kobe
ISSN :
2154-4824
Print_ISBN :
978-1-4244-9673-0
Electronic_ISBN :
2154-4824
Type :
conf
Filename :
5665403
Link To Document :
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