• DocumentCode
    1588876
  • Title

    Real-time ai in xpilot using reinforcement learning

  • Author

    Allen, Martin ; Dirmaier, Kristen ; Parker, Gary

  • Author_Institution
    Comput. Sci. Dept., Connecticut Coll., New London, CT, USA
  • fYear
    2010
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Reinforcement learning (RL) allows agents to learn a best-possible long-term course of action, based on immediate positive and negative rewards. This approach enables real-time learning, since the agent constantly adjusts the value of actions taken, eventually selecting that action with highest value in each environment-state it encounters. We investigate the use of the Q-learning RL technique in an agent that learns to intelligently navigate the Xpilot video game environment in real time. We compare learning performance for different reward and action models, and discuss the challenges of RL methods in such a reasonably complex domain.
  • Keywords
    computer games; learning (artificial intelligence); real-time systems; software agents; Q-learning RL technique; Xpilot video game; agent learning; real time AI; reinforcement learning; Computer crashes; Games; Learning; Marine vehicles; Navigation; Real time systems; Real-time Learning; Reinforcement Learning; Xpilot;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    World Automation Congress (WAC), 2010
  • Conference_Location
    Kobe
  • ISSN
    2154-4824
  • Print_ISBN
    978-1-4244-9673-0
  • Electronic_ISBN
    2154-4824
  • Type

    conf

  • Filename
    5665403