DocumentCode
1588876
Title
Real-time ai in xpilot using reinforcement learning
Author
Allen, Martin ; Dirmaier, Kristen ; Parker, Gary
Author_Institution
Comput. Sci. Dept., Connecticut Coll., New London, CT, USA
fYear
2010
Firstpage
1
Lastpage
6
Abstract
Reinforcement learning (RL) allows agents to learn a best-possible long-term course of action, based on immediate positive and negative rewards. This approach enables real-time learning, since the agent constantly adjusts the value of actions taken, eventually selecting that action with highest value in each environment-state it encounters. We investigate the use of the Q-learning RL technique in an agent that learns to intelligently navigate the Xpilot video game environment in real time. We compare learning performance for different reward and action models, and discuss the challenges of RL methods in such a reasonably complex domain.
Keywords
computer games; learning (artificial intelligence); real-time systems; software agents; Q-learning RL technique; Xpilot video game; agent learning; real time AI; reinforcement learning; Computer crashes; Games; Learning; Marine vehicles; Navigation; Real time systems; Real-time Learning; Reinforcement Learning; Xpilot;
fLanguage
English
Publisher
ieee
Conference_Titel
World Automation Congress (WAC), 2010
Conference_Location
Kobe
ISSN
2154-4824
Print_ISBN
978-1-4244-9673-0
Electronic_ISBN
2154-4824
Type
conf
Filename
5665403
Link To Document