DocumentCode :
1592695
Title :
Design and implementation of three-dimensional game engine
Author :
Lu, Huiqiang ; Yijin, Wang ; Hu, Ying
Author_Institution :
Computer Science and Technology College, Zhejiang University of Technology, Hangzhou, China
fYear :
2012
Firstpage :
1
Lastpage :
4
Abstract :
The burgeoning of game engine technology changes the traditional mode of producing computer game radically, which has been shocking and impacting the whole game industry and is still propelling the pace of development with astonishing speed. 3D game engine is the core technology in the whole 3D game arena. It is a synthetic technique, which involves multiple disciplines and reaches to varying areas. Game engine is the core module of computer games, which could be divided into many sub-engines: rendering engine, animating system, physics engine, scripting system, I/O system, etc. This paper provides an insight into three-dimensional game engine architecture. It first analyses the design and implementation of the overall architecture, and then studies core modules of my game engine name JIN Game Engine from its low level support system to the high level engine in details.
Keywords :
Collision Detection; Game Engine; Octree; Particle Effect;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
World Automation Congress (WAC), 2012
Conference_Location :
Puerto Vallarta, Mexico
ISSN :
2154-4824
Print_ISBN :
978-1-4673-4497-5
Type :
conf
Filename :
6321770
Link To Document :
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