DocumentCode :
1593706
Title :
Research on Distributed Virtual Battlefield Environment Construction Based on HLA
Author :
Chen Qi ; Huang Qizhi ; Yang Zhuping
Author_Institution :
Mil. Transp. Univ., Tianjin, China
fYear :
2012
Firstpage :
481
Lastpage :
484
Abstract :
By establishing realistic battle environment in simulation training, to study military action, is an important way of training commander´s ability to command decisions and improving our ability to command decision in the future war comprehensive ability. This paper focus on the construction of virtual battle environment, introduces a method of building virtual battle environment based on HLA. Practice shows that this method can well simulated battlefield environment terrain, vehicle travel, explosion mutilate and 3D scene and can be well for our army´s simulated training services.
Keywords :
computer based training; distributed processing; human computer interaction; military computing; software architecture; virtual reality; 3D scene; HLA; army simulated training services; battlefield environment terrain; distributed virtual battlefield environment construction; explosion mutilate; high level architecture; military action; realistic battle environment; simulation training; vehicle travel; Adaptation models; Data models; Deformable models; Solid modeling; Three dimensional displays; Vehicles; Visualization; Construction; Distributed; HLA; Virtual Battle Environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent System Design and Engineering Application (ISDEA), 2012 Second International Conference on
Conference_Location :
Sanya, Hainan
Print_ISBN :
978-1-4577-2120-5
Type :
conf
DOI :
10.1109/ISdea.2012.494
Filename :
6173249
Link To Document :
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