DocumentCode
1594238
Title
Implementation of Crowd system in Maya®
Author
Baek, Seongmin ; Jeong, Kwon, II ; Lee, In-Ho
Author_Institution
Electron. & Telecommun. Res. Inst., Daejoen
fYear
2006
Firstpage
2713
Lastpage
2716
Abstract
This paper introduces a practical implementation of virtual crowd scene for contents such as animations, movies, games, and so on. The motion of individual as well as the overall movement of extras is very important because the crowd is gathering of the characters. Animators want to control the overall movement of crowd while each character moves autonomously. Also, they desire to confirm their character models with motions before rendering. However, the characters require lots of memory and consume lots of time because of the model data size, the simulation time, model-import time, motion connection time, etc. Therefore, the crowd system should allow animators to guarantee good motion quality, control the characters easily, and generate crowd scene rapidly. This paper proposes the crowd system that satisfies the conditions
Keywords
computer animation; rendering (computer graphics); virtual reality; Maya; model data size; model-import time; motion connection time; simulation time; virtual crowd scene; Animation; Character generation; Computational modeling; Control systems; Games; Humans; Layout; Mice; Motion control; Motion pictures; behavior; crowd; motion capture data; simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
SICE-ICASE, 2006. International Joint Conference
Conference_Location
Busan
Print_ISBN
89-950038-4-7
Electronic_ISBN
89-950038-5-5
Type
conf
DOI
10.1109/SICE.2006.315194
Filename
4108105
Link To Document