• DocumentCode
    1594238
  • Title

    Implementation of Crowd system in Maya®

  • Author

    Baek, Seongmin ; Jeong, Kwon, II ; Lee, In-Ho

  • Author_Institution
    Electron. & Telecommun. Res. Inst., Daejoen
  • fYear
    2006
  • Firstpage
    2713
  • Lastpage
    2716
  • Abstract
    This paper introduces a practical implementation of virtual crowd scene for contents such as animations, movies, games, and so on. The motion of individual as well as the overall movement of extras is very important because the crowd is gathering of the characters. Animators want to control the overall movement of crowd while each character moves autonomously. Also, they desire to confirm their character models with motions before rendering. However, the characters require lots of memory and consume lots of time because of the model data size, the simulation time, model-import time, motion connection time, etc. Therefore, the crowd system should allow animators to guarantee good motion quality, control the characters easily, and generate crowd scene rapidly. This paper proposes the crowd system that satisfies the conditions
  • Keywords
    computer animation; rendering (computer graphics); virtual reality; Maya; model data size; model-import time; motion connection time; simulation time; virtual crowd scene; Animation; Character generation; Computational modeling; Control systems; Games; Humans; Layout; Mice; Motion control; Motion pictures; behavior; crowd; motion capture data; simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    SICE-ICASE, 2006. International Joint Conference
  • Conference_Location
    Busan
  • Print_ISBN
    89-950038-4-7
  • Electronic_ISBN
    89-950038-5-5
  • Type

    conf

  • DOI
    10.1109/SICE.2006.315194
  • Filename
    4108105