• DocumentCode
    1595256
  • Title

    Beating the Random Ordering is Hard: Inapproximability of Maximum Acyclic Subgraph

  • Author

    Guruswami, Venkatesan ; Manokaran, Rajsekar ; Raghavendra, Prasad

  • Author_Institution
    Univ. of Washington, Seattle, WA
  • fYear
    2008
  • Firstpage
    573
  • Lastpage
    582
  • Abstract
    We prove that approximating the max. acyclic subgraph problem within a factor better than 1/2 is unique games hard. Specifically, for every constant epsiv > 0 the following holds: given a directed graph G that has an acyclic subgraph consisting of a fraction (1-epsiv) of its edges, if one can efficiently find an acyclic subgraph of G with more than (1/2 + epsiv) of its edges, then the UGC is false. Note that it is trivial to find an acyclic subgraph with 1/2 the edges, by taking either the forward or backward edges in an arbitrary ordering of the vertices of G. The existence of a rho-approximation algorithmfor rho > 1/2 has been a basic open problem for a while. Our result is the first tight inapproximability result for an ordering problem. The starting point of our reduction isa directed acyclic subgraph (DAG) in which every cut isnearly-balanced in the sense that the number of forward and backward edges crossing the cut are nearly equal; such DAGs were constructed by Charikar et al. Using this, we are able to study max. acyclic subgraph, which is a constraint satisfaction problem (CSP) over an unbounded domain, by relating it to a proxy CSP over a bounded domain. The latter is then amenable to powerful techniques based on the invariance principle. Our results also give a super-constant factor inapproximability result for the feedback arc set problem. Using our reductions, we also obtain SDP integrality gapsfor both the problems.
  • Keywords
    approximation theory; constraint theory; directed graphs; feedback; constraint satisfaction problem; directed acyclic subgraph; feedback arc set; inapproximability; maximum acyclic subgraph; random ordering; unique games; Approximation algorithms; Computer science; Mathematics; User-generated content; feedback arc set; hardness of approximation; integrality gaps; maximum acyclic subgraph; unique games conjecture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Foundations of Computer Science, 2008. FOCS '08. IEEE 49th Annual IEEE Symposium on
  • Conference_Location
    Philadelphia, PA
  • ISSN
    0272-5428
  • Print_ISBN
    978-0-7695-3436-7
  • Type

    conf

  • DOI
    10.1109/FOCS.2008.51
  • Filename
    4690990