DocumentCode
1595438
Title
Compression-Induced Rendering Distortion Analysis for Texture/Depth Rate Allocation in 3D Video Compression
Author
Liu, Yanwei ; Ma, Siwei ; Huang, Qingming ; Zhao, Debin ; Gao, Wen ; Zhan, Nan
Author_Institution
Inst. of Comput. Technol., Chinese Acad. of Sci., Beijing
fYear
2009
Firstpage
352
Lastpage
361
Abstract
In 3D video applications, the virtual view is generally rendered by the compressed texture and depth. The texture and depth compression with different bit-rate overheads can lead to different virtual view rendering qualities. In this paper, we analyze the compression-induced rendering distortion for the virtual view. Based on the 3D warping principle, we first address how the texture and depth compression affects the virtual view quality, and then derive an upper bound for the compression-induced rendering distortion. The derived distortion bound depends on the compression-induced depth error and texture intensity error. Simulation results demonstrate that the theoretical upper bound is an approximate indication of the rendering quality and can be used to guide sequence-level texture/depth rate allocation for 3D video compression.
Keywords
data compression; image texture; video coding; 3D video compression; 3D warping principle; compression-induced rendering distortion analysis; sequence-level texture-depth rate allocation; texture intensity error; texture-depth rate allocation; virtual view; Computers; Costs; Data compression; Decoding; Encoding; Image coding; Redundancy; Rendering (computer graphics); Upper bound; Video compression;
fLanguage
English
Publisher
ieee
Conference_Titel
Data Compression Conference, 2009. DCC '09.
Conference_Location
Snowbird, UT
ISSN
1068-0314
Print_ISBN
978-1-4244-3753-5
Type
conf
DOI
10.1109/DCC.2009.27
Filename
4976479
Link To Document