DocumentCode :
1595471
Title :
Approximate string matching and the automation of word games
Author :
Berghel, Hal ; Roach, David ; Talburt, John
Author_Institution :
Arkansas Univ., Fayetteville, AR, USA
fYear :
1990
Firstpage :
209
Lastpage :
213
Abstract :
It is shown how approximate sting matching can be involved in the automation of various aspects of word game construction or solution. In the discussion, the authors try to identify and explicate the underlying issues in computational linguistics and suggest techniques which have been used to address these issues. It is shown that the two main issues which arise in this context have to do with lexical processing and heuristics, issues which arise in more practical contexts as well
Keywords :
artificial intelligence; computational linguistics; games of skill; pattern recognition; approximate sting matching; computational linguistics; heuristics; lexical processing; word games; Automation; Computational intelligence; Computational linguistics; Cryptography; Expert systems; Geometry; Heart; Knowledge representation; Pressing; Shape;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Applied Computing, 1990., Proceedings of the 1990 Symposium on
Conference_Location :
Fayetteville, AR
Print_ISBN :
0-8186-2031-5
Type :
conf
DOI :
10.1109/SOAC.1990.82170
Filename :
82170
Link To Document :
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