DocumentCode
1598923
Title
Mobile Music Touch: The effect of primary tasks on passively learning piano sequences
Author
Kohlsdorf, Daniel ; Starner, Thad
Author_Institution
TZI, Univ. Bremen, Bremen, Germany
fYear
2010
Firstpage
1
Lastpage
8
Abstract
The Mobile Music Touch (MMT) system allows users to learn to reproduce piano note sequences while performing other tasks. The system consists of a mobile Bluetooth-enabled computing device and a fingerless glove with embedded vibrators corresponding to each finger and thumb. Melodies to be learned are played over the user´s headphones repeatedly. As each note is played, the finger corresponding to the appropriate piano key is stimulated. Past experiments have shown that users could learn simple note sequences even though they were performing a reading comprehension test. Here, we investigate different primary tasks to determine which, if any, interfere with the Passive Haptic Learning (PHL) effect. In a 12 participant within-subject user study, no overall difference was observed in the number of passive sessions required to learn a random note sequence when users viewed a film, played a memory game, or followed a walking path as their primary task. However, individual differences in scores suggest that the type of primary task may have a greater or lesser effect for a given user.
Keywords
Bluetooth; learning (artificial intelligence); mobile computing; music; musical instruments; embedded vibrator; fingerless glove; mobile Bluetooth-enabled computing device; mobile music touch system; passive haptic learning effect; passively learning piano sequence; primary task effect; random note sequence; Accuracy; Games; Haptic interfaces; Legged locomotion; Mobile communication; Mobile handsets; Rhythm;
fLanguage
English
Publisher
ieee
Conference_Titel
Wearable Computers (ISWC), 2010 International Symposium on
Conference_Location
Seoul
ISSN
1550-4816
Print_ISBN
978-1-4244-9046-2
Electronic_ISBN
1550-4816
Type
conf
DOI
10.1109/ISWC.2010.5665877
Filename
5665877
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