• DocumentCode
    1599218
  • Title

    Mission to Mars: An agile release planning game

  • Author

    Kruchten, Philippe ; King, James

  • Author_Institution
    University of British Columbia, Canada
  • fYear
    2011
  • Firstpage
    552
  • Lastpage
    552
  • Abstract
    Mission to Mars is an educational board game illustrating the planning process in iterative software development; it brings together concepts such as: iteration (sprint), backlog, story cards and storypoints, velocity (productivity), impact of defects, technical debt, and risks. The game is a low-cost, Monopoly-style board game, played in groups of 2 to 4 students, where some factors such as uncertainty in estimation, actual velocity, and occurrence of defects are simulated by a throw of dice. Hard constraints and dependencies between stories are added to stimulate discussion on the strategy to pursue and how to mitigate risks. The game has been played in various contexts, academic and industrial, in several countries around the world with several hundred players, and it available to the software engineering community under a Creative Commons (by-nc-sa) license. .
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Software Engineering Education and Training (CSEE&T), 2011 24th IEEE-CS Conference on
  • Conference_Location
    Honolulu, HI
  • ISSN
    1093-0175
  • Print_ISBN
    978-1-4577-0349-2
  • Electronic_ISBN
    1093-0175
  • Type

    conf

  • DOI
    10.1109/CSEET.2011.5876148
  • Filename
    5876148