DocumentCode
1599218
Title
Mission to Mars: An agile release planning game
Author
Kruchten, Philippe ; King, James
Author_Institution
University of British Columbia, Canada
fYear
2011
Firstpage
552
Lastpage
552
Abstract
Mission to Mars is an educational board game illustrating the planning process in iterative software development; it brings together concepts such as: iteration (sprint), backlog, story cards and storypoints, velocity (productivity), impact of defects, technical debt, and risks. The game is a low-cost, Monopoly-style board game, played in groups of 2 to 4 students, where some factors such as uncertainty in estimation, actual velocity, and occurrence of defects are simulated by a throw of dice. Hard constraints and dependencies between stories are added to stimulate discussion on the strategy to pursue and how to mitigate risks. The game has been played in various contexts, academic and industrial, in several countries around the world with several hundred players, and it available to the software engineering community under a Creative Commons (by-nc-sa) license. .
fLanguage
English
Publisher
ieee
Conference_Titel
Software Engineering Education and Training (CSEE&T), 2011 24th IEEE-CS Conference on
Conference_Location
Honolulu, HI
ISSN
1093-0175
Print_ISBN
978-1-4577-0349-2
Electronic_ISBN
1093-0175
Type
conf
DOI
10.1109/CSEET.2011.5876148
Filename
5876148
Link To Document