DocumentCode
1601025
Title
Activity breakdowns in QuickTime Virtual Reality environments
Author
Norris, Brian E. ; Wong, B. L William
Author_Institution
Dept. of Inf. Sci., Otago Univ., Dunedin, New Zealand
fYear
2000
fDate
6/22/1905 12:00:00 AM
Firstpage
67
Lastpage
72
Abstract
Recent research into virtual environments has identified difficulties that users have in navigating and searching for objects within a QuickTime Virtual Reality (QTVR) environment. Through the use of activity theory, the location and size of QTVR hotspots were identified as causing a breakdown between what the user expected to happen and what actually happened. This subsequently caused a focus shift from within the environment, out to the interface tool in order to try and overcome this breakdown. These breakdowns were the result of the environment design process. Careful planning of the environment is needed to greatly reduce these breakdowns
Keywords
human factors; user interfaces; virtual reality; QTVR; QuickTime Virtual Reality; activity theory; planning; research; user interface; virtual environments; Computer errors; Electric breakdown; Electrical capacitance tomography; Humans; Multimedia systems; Navigation; Testing; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
User Interface Conference, 2000. AUIC 2000. First Australasian
Conference_Location
Canberra, ACT
Print_ISBN
0-7695-0515-5
Type
conf
DOI
10.1109/AUIC.2000.822068
Filename
822068
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