• DocumentCode
    1601025
  • Title

    Activity breakdowns in QuickTime Virtual Reality environments

  • Author

    Norris, Brian E. ; Wong, B. L William

  • Author_Institution
    Dept. of Inf. Sci., Otago Univ., Dunedin, New Zealand
  • fYear
    2000
  • fDate
    6/22/1905 12:00:00 AM
  • Firstpage
    67
  • Lastpage
    72
  • Abstract
    Recent research into virtual environments has identified difficulties that users have in navigating and searching for objects within a QuickTime Virtual Reality (QTVR) environment. Through the use of activity theory, the location and size of QTVR hotspots were identified as causing a breakdown between what the user expected to happen and what actually happened. This subsequently caused a focus shift from within the environment, out to the interface tool in order to try and overcome this breakdown. These breakdowns were the result of the environment design process. Careful planning of the environment is needed to greatly reduce these breakdowns
  • Keywords
    human factors; user interfaces; virtual reality; QTVR; QuickTime Virtual Reality; activity theory; planning; research; user interface; virtual environments; Computer errors; Electric breakdown; Electrical capacitance tomography; Humans; Multimedia systems; Navigation; Testing; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    User Interface Conference, 2000. AUIC 2000. First Australasian
  • Conference_Location
    Canberra, ACT
  • Print_ISBN
    0-7695-0515-5
  • Type

    conf

  • DOI
    10.1109/AUIC.2000.822068
  • Filename
    822068